peasant_sprite_offset = $a000 peasant_sprites_xsize = peasant_sprite_offset+0 peasant_sprites_ysize = peasant_sprite_offset+36 peasant_sprites_data_l = peasant_sprite_offset+72 peasant_sprites_data_h = peasant_sprite_offset+108 peasant_mask_data_l = peasant_sprite_offset+144 peasant_mask_data_h = peasant_sprite_offset+180