;================== ; Anywhere ;================== ; + get/wear belt (after getting it) .byte "You're already wearing it. Too bad you smell like the trash barge off Peasant Isle.",0 ; + wear mask (after getting it) .byte "Not on this screen. You've got your image to think about. Actually, you might want to start deliberating on that right now.",0 ; + wear robe (after getting it) .byte "You slip into the vintage robe. It smells like grampa's lap. Now you're lookin like a serious peasant.",0 ; + wear robe (not in inventory) .byte "You don't have anything but",13 .byte "your 'Scalding Lake'",13 .byte "t-shirt.",0 .byte "And pants. Forgot to",13 .byte "mention the pants.",0 ; + wear robe (already wearing) .byte "You're already in the old skool robe. Represent.",0 ; + look (when in hay disguise) .byte "Right now, you see a bunch of hay.",0 ; + look trees .byte "You are an incredibly",13 .byte "boring person.",0 ; + ask about (unknown) .byte "Ask about what?",0 ; + boo .byte "Scared me.",0 ; + cheat cheat_message: .byte "Meh.",0 ; + dan (or any phrase involving Dan; anywhere) .byte "Dan's still okay. Got a",13 .byte "place on Dekalb with Rick",13 .byte "and his wife. Slimmed up a",13 .byte "bit and looking towards the",13 .byte "future.",0 ; + dance (anywhere) dance_message: .byte "You'd rather just stand",13 .byte "here and soak up the scene.",0 ; + die (anywhere) (Warning: This kills you.) .byte "That wasn't very smart. You dead.",0 ; + drink drink_message: .byte "For simplicity's sake you",13 .byte "are immune to hunger and",13 .byte "thirst in this game. So you",13 .byte "got that going for you.",0 drink_message2: .byte "Which is nice.",0 ; + quit (Warning: The game actually does quit.) .byte "Well fine Boring Sanders! Hope you saved your game cause it is OVER between us!",0 ; + map (before you find it) .byte "We are neither confirming nor denying the presence of a map in this game, but irridisregardless, you don't have one.",0 ; + party .byte "You are part of the Whig party. They are making gangrene-awareness their number one campaign priority.",0 ; + what the f- / this sucks .byte "Come now. Don't get discouraged.",0 ; + where (offset 21) where_label: .byte "You're hanging out in",13 .byte " ",0 ; + why .byte "I wish I knew.",0 ; + haldo .byte "That's totally not Dongolev.",0 ; + smell/sniff .byte "Smells like a computer game.",0 ; + pwd .byte "~peasantsquest/{location}",0 ; + go _____ .byte "Use the arrow keys, pal. Just like a joypad only more like your day job.",0 ; + ditch/drop baby (if you have it) .byte "Quit tryin to ditch the baby!",0 ; + ditch/drop/deploy/use baby (before you have it or after left) ; + throw baby (anywhere without the baby) .byte "You don't even have two babies to rub together.",0 ; + climb cliff (screens where cliff is there) .byte "There aren't enough footholds and you don't have any carabeaners on you.",0 ; + climb tree .byte "But then your hands would get all sappy.",0 ; + climb tree (after getting room at inn) .byte "Naw. That's dumb. Do better.",0 ; + get/take/steal .byte "You probably WISH you could get that.",0 ; + get pebbles/rocks (after you've gotten them) .byte "Come now. We've been through this jaunty little bit before. You took them from the half lake screen with the cattail and stuff.",0 ; + give .byte "You don't need to give that now.",0 ; + throw baby (anywhere but the west side of the lake) .byte "Hmmm. Maybe try someplace else.",0 ; + talk talk_noone_message: .byte "It's sad when you have to",13 .byte "make up people to talk to.",0 ; + look (at anything irrelevant) look_irrelevant_message: .byte "You don't need to look at",13 .byte "that.",0 ; + look (at anything, while hiding inside the bale of hay) .byte "Right now, you see a bunch of hay.",0 ; + look (at something previously in your inventory but now gone) .byte "You used to have one, before the great item blight of 402. Check your INVENTORY to read about it.",0 ; + look (at something currently in your inventory) .byte "You've totally got one of those! Check your INVENTORY to give'r a serious looksee.",0 ; + help ; + load ; + save ; + show priority ; + version ; + copy help_message: .byte "I don't understand. Type",13 .byte "HELP for assistances.",0