TODO CREDITS + Break out code use + credit french touch for plasma + credit ZX02 + Qkumba - disk code + 4am - font + iipix + oliver - sound TODO MUSIC + be sure to mute channels when pausing DISK I + Lens / Rotozoom - add lo-res LENS sprite to bounce around - for rotozoom, wrap around note, this might mean 32x32 + Plasma - switch to purple green - do the weird vertical wipe + Plasmacube - have cube mask with different color sides + Dot Bounce - slowly spool them out - part way through start drawing more + Transmission / Spheres - the audio (put in language card of AUX?) - the actual transmission + ocean / voxels - probably too big, reduce the size + polar - proper "bounce" as it scrolls in DISK II -> complete music + threed - finish the whole thing if possible + nuts - sprite animation of ship + credits - scroll logos in from right, then out to left - scroll the text in - smoother scrolling. Only need to scroll middle 20 bytes or so? wait on vblank? + after-credits RR? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OLD TODO: timing for each section BIOS intro disk: read 1 bit/4us Investigate qkumba's Spareboot https://ia804502.us.archive.org/30/items/SpareChange4amCrack/Spare%20Change%20%284am%20%26%20san%20inc%20crack%29.txt music: good ay-3-8910 track from ZX, though missing the rumble of opening credits. Full thing annoyingly just above 8k (x compressed) though I've been sticking it in the language card (16k expansion) opening space scroll/credits theoretically possible though horizontal scrolling on an Apple II is next to impossible to do smoothly. the spaceships can be done with hires software sprites explosion? title card I think the ii-pix version turned out really nice though as always highly dithered stuff like this doesn't compress well (8k down to ?) chess board transition probably possible? transparent polyhedron bouncing no idea dot tunnel something similar probably possible moire circles probably not at that framerate falling block transition yes moire lines probably not gorilla looking guy decent dithered version. horizontal slide transition is harder fading tv transition yes possible leaves with message leaves look OK. mapping text...? head ok in lo-res bouncing sphere/lens something can probably be approximated rotozoom do have rotozoom code but currently wrapping not implemented, that really needs to be a power of 2 not 40x48 as current lores pre-existing fine tune code with complicated fixed point multiply plasma never have had much luck with good plasma effect on Apple II plasma cube ha bouncing dot string hmmmm trnasmission should try art. weird pixelated sprite might be possible 3d plasma urgh polar bear OK graphics, vertical bounce effect might be harder 3d town blah nuts picture probably possible credits c64: intro, scrolling OK they actually managed bouncing polyhedron they did the particle tunnel limited sort of circles, I prob have code that does that tree, they manage the message lens, rotozoom, plasma even manage the spinning cube and the string their transmission, the sword is black and white 3d plasma is less impressive bouncing polar bear black+white 3d is more limited/black white