include ../Makefile.inc DOS33 = ../dos33fs-utils/dos33 PNG_TO_40x96 = ../gr-utils/png_to_40x96 PNG_TO_40x48D = ../gr-utils/png_to_40x48d PNG2RLE = ../gr-utils/png2rle B2D = ../bmp2dhr/b2d all: mist.dsk mist.dsk: HELLO LOADER MIST MIST_TITLE MIST_TITLE.LZ4 cp empty.dsk mist.dsk $(DOS33) -y mist.dsk SAVE A HELLO $(DOS33) -y mist.dsk BSAVE -a 0x800 LOADER $(DOS33) -y mist.dsk BSAVE -a 0x1000 MIST $(DOS33) -y mist.dsk BSAVE -a 0x4000 MIST_TITLE $(DOS33) -y mist.dsk BSAVE -a 0xa000 MIST_TITLE.LZ4 # $(DOS33) -y mist.dsk BSAVE -a 0x4000 STEPS_HGRC.BIN ### LOADER: loader.o ld65 -o LOADER loader.o -C ../linker_scripts/apple2_800.inc loader.o: loader.s ca65 -o loader.o loader.s -l loader.lst ### HELLO: hello.bas ../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO #### MIST_TITLE: mist_title.o ld65 -o MIST_TITLE mist_title.o -C ../linker_scripts/apple2_4000.inc mist_title.o: mist_title.s zp.inc hardware.inc #gr_copy.s gr_unrle.s gr_unrle_large.s gr_copy_large.s ca65 -o mist_title.o mist_title.s -l mist_title.lst #### MIST: mist.o ld65 -o MIST mist.o -C ../linker_scripts/apple2_1000.inc mist.o: mist.s zp.inc hardware.inc \ mist_graphics.inc \ gr_copy.s gr_unrle.s audio.s text_print.s ca65 -o mist.o mist.s -l mist.lst #### mist_graphics.inc: \ m_link_book.png \ dock_n.png dock_s.png dock_e.png dock_w.png \ dock_switch_n.png \ dock_steps_w.png \ above_dock_e.png above_dock_n.png above_dock_s.png \ step_base_s.png step_base_n.png \ step_land1_w.png step_land1_e.png \ step_land2_e.png step_land2_w.png \ step_dentist_e.png step_dentist_w.png \ step_land3_w.png step_land3_e.png \ step_top_e.png step_top_w.png step_top_n.png step_top_s.png \ temple_door_n.png temple_door_s.png \ temple_center_n.png temple_center_w.png \ red_book_shelf.png \ pool_s.png \ clock_s.png \ spaceship_far_n.png \ red_book_open.png red_book_static.png red_book_static2.png $(PNG2RLE) asm m_link_book.png link_book_rle > mist_graphics.inc $(PNG2RLE) asm dock_n.png dock_n_rle >> mist_graphics.inc $(PNG2RLE) asm dock_s.png dock_s_rle >> mist_graphics.inc $(PNG2RLE) asm dock_e.png dock_e_rle >> mist_graphics.inc $(PNG2RLE) asm dock_w.png dock_w_rle >> mist_graphics.inc $(PNG2RLE) asm dock_switch_n.png dock_switch_n_rle >> mist_graphics.inc $(PNG2RLE) asm dock_switch_s.png dock_switch_s_rle >> mist_graphics.inc $(PNG2RLE) asm dock_steps_w.png dock_steps_w_rle >> mist_graphics.inc $(PNG2RLE) asm above_dock_e.png above_dock_e_rle >> mist_graphics.inc $(PNG2RLE) asm above_dock_s.png above_dock_s_rle >> mist_graphics.inc $(PNG2RLE) asm above_dock_n.png above_dock_n_rle >> mist_graphics.inc $(PNG2RLE) asm step_base_n.png step_base_n_rle >> mist_graphics.inc $(PNG2RLE) asm step_base_s.png step_base_s_rle >> mist_graphics.inc $(PNG2RLE) asm step_land1_w.png step_land1_w_rle >> mist_graphics.inc $(PNG2RLE) asm step_land1_e.png step_land1_e_rle >> mist_graphics.inc $(PNG2RLE) asm step_land2_w.png step_land2_w_rle >> mist_graphics.inc $(PNG2RLE) asm step_land2_e.png step_land2_e_rle >> mist_graphics.inc $(PNG2RLE) asm step_dentist_w.png step_dentist_w_rle >> mist_graphics.inc $(PNG2RLE) asm step_dentist_e.png step_dentist_e_rle >> mist_graphics.inc $(PNG2RLE) asm step_land3_w.png step_land3_w_rle >> mist_graphics.inc $(PNG2RLE) asm step_land3_e.png step_land3_e_rle >> mist_graphics.inc $(PNG2RLE) asm step_top_e.png step_top_e_rle >> mist_graphics.inc $(PNG2RLE) asm step_top_w.png step_top_w_rle >> mist_graphics.inc $(PNG2RLE) asm step_top_n.png step_top_n_rle >> mist_graphics.inc $(PNG2RLE) asm step_top_s.png step_top_s_rle >> mist_graphics.inc $(PNG2RLE) asm temple_door_n.png temple_door_n_rle >> mist_graphics.inc $(PNG2RLE) asm temple_door_s.png temple_door_s_rle >> mist_graphics.inc $(PNG2RLE) asm temple_center_n.png temple_center_n_rle >> mist_graphics.inc $(PNG2RLE) asm temple_center_s.png temple_center_s_rle >> mist_graphics.inc $(PNG2RLE) asm temple_center_e.png temple_center_e_rle >> mist_graphics.inc $(PNG2RLE) asm temple_center_w.png temple_center_w_rle >> mist_graphics.inc $(PNG2RLE) asm red_book_shelf.png red_book_shelf_rle >> mist_graphics.inc $(PNG2RLE) asm pool_s.png pool_s_rle >> mist_graphics.inc $(PNG2RLE) asm clock_s.png clock_s_rle >> mist_graphics.inc $(PNG2RLE) asm spaceship_far_n.png ss_far_n_rle >> mist_graphics.inc $(PNG2RLE) asm red_book_open.png red_book_open_rle >> mist_graphics.inc $(PNG2RLE) asm red_book_static.png red_book_static_rle >> mist_graphics.inc $(PNG2RLE) asm red_book_static2.png red_book_static2_rle >> mist_graphics.inc #### MIST_TITLE.LZ4: MIST_TITLEC.BIN lz4 -f -16 MIST_TITLEC.BIN dd if=MIST_TITLEC.BIN.lz4 of=MIST_TITLE.LZ4 bs=1 skip=11 truncate MIST_TITLE.LZ4 -s -8 MIST_TITLEC.BIN: mist_title.bmp $(B2D) mist_title.bmp HGR -d #### clean: rm -f *~ *.o *.lst MIST_TITLEC.BIN MIST MIST_TITLE