include ../Makefile.inc DOS33 = ../dos33fs-utils/dos33 PNG_TO_40x96 = ../gr-utils/png_to_40x96 PNG_TO_40x48D = ../gr-utils/png_to_40x48d PNG2RLE = ../gr-utils/png2rle B2D = ../bmp2dhr/b2d all: mist.dsk mist.dsk: HELLO LOADER MIST_TITLE MIST MECHE cp empty.dsk mist.dsk $(DOS33) -y mist.dsk SAVE A HELLO $(DOS33) -y mist.dsk BSAVE -a 0x1000 LOADER $(DOS33) -y mist.dsk BSAVE -a 0x4000 MIST_TITLE $(DOS33) -y mist.dsk BSAVE -a 0x1400 MIST $(DOS33) -y mist.dsk BSAVE -a 0x1400 MECHE ### LOADER: loader.o ld65 -o LOADER loader.o -C ../linker_scripts/apple2_1000.inc loader.o: loader.s ca65 -o loader.o loader.s -l loader.lst ### HELLO: hello.bas ../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO #### MIST_TITLE: mist_title.o ld65 -o MIST_TITLE mist_title.o -C ../linker_scripts/apple2_4000.inc mist_title.o: mist_title.s zp.inc hardware.inc \ graphics_title/mist_title.lzsa ca65 -o mist_title.o mist_title.s -l mist_title.lst #### MIST: mist.o ld65 -o MIST mist.o -C ../linker_scripts/apple2_1400.inc mist.o: mist.s zp.inc hardware.inc \ graphics_island/mist_graphics.inc \ common_sprites.inc \ leveldata_island.inc \ clock_bridge_puzzle.s clock_sprites.inc \ link_book_mist.s \ letter_cat.s \ marker_switch.s \ brother_books.s \ keyboard.s \ draw_pointer.s \ end_level.s \ gr_copy.s audio.s text_print.s decompress_fast_v2.s ca65 -o mist.o mist.s -l mist.lst #### MECHE: meche.o ld65 -o MECHE meche.o -C ../linker_scripts/apple2_1400.inc meche.o: meche.s zp.inc hardware.inc \ graphics_meche/meche_graphics.inc \ common_sprites.inc \ leveldata_meche.inc \ link_book_meche.s \ keyboard.s \ draw_pointer.s \ gr_copy.s audio.s text_print.s decompress_fast_v2.s ca65 -o meche.o meche.s -l meche.lst #### graphics_island/mist_graphics.inc: cd graphics_island && make #### clean: rm -f *~ *.o *.lst HELLO LOADER MIST_TITLE MIST MECHE