;================================= ;================================= ; Intro Segment 01 Data (Building) ;================================= ;================================= .include "intro_graphics/01_building/intro_building.inc" .include "intro_graphics/01_building/intro_car.inc" .include "intro_graphics/01_building/intro_building_car.inc" ;======================== ; Car driving up sequence building_sequence: .byte 255 .word building_rle .byte 1 .word building_rle .byte 128+126 ; .word intro_car1 .byte 128+2 ; .word intro_car2 .byte 128+2 ; .word intro_car3 .byte 128+2 ; .word intro_car4 .byte 128+2 ; .word intro_car5 .byte 128+2 ; .word intro_car6 .byte 128+2 ; .word intro_car7 .byte 128+2 ; .word intro_car8 .byte 128+2 ; .word intro_car9 .byte 128+126 ; .word intro_car10 ; .byte 0 ;======================== ; Getting out of car sequence outtacar_sequence: .byte 255 .word building_car_rle .byte 1 .word building_car_rle .byte 100 .word intro_car12 .byte 128+50 ; .word intro_car13 .byte 128+125 ; .word intro_car14 .byte 125 .word intro_car14 .byte 0 ;================================= ;================================= ; Intro Segment 02 Data (Door) ;================================= ;================================= ; background graphics .include "intro_graphics/02_outer_door/outer_door.inc" .include "intro_graphics/02_outer_door/feet.inc" .include "intro_graphics/08_lightning/nothing.inc" ;============================= ; Feet going in door sequence feet_sequence: .byte 255 .word outer_door_rle .byte 1 .word outer_door_rle .byte 128+100 ; .word feet01_rle .byte 128+10 ; .word feet02_rle .byte 128+10 ; .word feet03_rle .byte 128+10 ; .word feet04_rle .byte 128+10 ; .word feet05_rle .byte 128+10 ; .word feet06_rle .byte 128+10 ; .word feet07_rle .byte 128+10 ; .word feet08_rle .byte 128+30 ; .word feet09_rle .byte 128+10 ; .word feet10_rle .byte 128+10 ; .word feet11_rle .byte 128+10 ; .word feet12_rle .byte 128+10 ; .word feet13_rle .byte 128+10 ; .word feet14_rle .byte 128+10 ; .word feet15_rle .byte 10 .word nothing_rle .byte 100 .word nothing_rle .byte 0 ;================================= ;================================= ; Intro Segment 03 Data (Elevator) ;================================= ;================================= .include "intro_graphics/03_elevator/intro_elevator.inc" .include "intro_graphics/03_elevator/intro_off_elevator.inc" .include "intro_graphics/03_elevator/intro_walking.inc" ; Elevator light co-ordinates ; we load them backwards indicators: .byte 18,4 ; 4 .byte 16,3 ; 3 .byte 14,2 ; 2 .byte 18,2 ; 1 .byte 16,1 ; 0 ; Walking off elevator sequence walking_sequence: .byte 20 .word walking01_rle .byte 128+20 ; .word walking02_rle .byte 128+20 ; .word walking03_rle .byte 128+20 ; .word walking04_rle .byte 128+20 ; .word walking05_rle .byte 128+20 ; .word walking06_rle .byte 128+20 ; .word walking07_rle .byte 128+20 ; .word walking08_rle .byte 20 .word walking08_rle .byte 0