; Martymation implementation ; based on the animation routines by ; Martin Kahn found on side B of the Broderbund Color Printshop Disk, Side 2 ; by Vince `deater` Weaver ; zero page locations NIBCOUNT = $00 HGR_BITS = $1C ; 1C-40 has some things used by hires GBASL = $80 GBASH = $81 ROW = $82 ; D0+ used by HGR routines HGR_COLOR = $E4 HGR_PAGE = $E6 ; soft-switches KEYPRESS = $C000 KEYRESET = $C010 SET_GR = $C050 FULLGR = $C052 PAGE1 = $C054 HIRES = $C057 ; ROM routines HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff HGR = $F3E2 ; set hires page1 and clear $2000-$3fff HPLOT0 = $F457 ; plot at (Y,X), (A) HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us martymation: jsr HGR2 ; decompress images lda #<(page0_lzsa) sta getsrc_smc+1 lda #>(page0_lzsa) sta getsrc_smc+2 lda #$20 jsr decompress_lzsa2_fast lda #<(page1_lzsa) sta getsrc_smc+1 lda #>(page1_lzsa) sta getsrc_smc+2 lda #$40 jsr decompress_lzsa2_fast jmp start_animation ; at $8503 display_page: ; $8506 .byte $00 frame_countdown: ; $8507 .byte $80 disp_page2: ; $8508 .byte $00 ;label_8509: ; .byte $20 ;================================ ; Start Animation ;================================ start_animation: ; $853c ldy #$40 ; set draw page to PAGE2 ($4000) sty draw_page ldx #$00 stx display_page ; set display page to PAGE1 inx ; but move it to PAGE2? lda SET_GR ; set graphics $C050 lda FULLGR ; set fullscreen $C052 lda HIRES ; enable hires $C057 animate_loop: ; $8550 lda PAGE1,X ; set page txa ; switch display page eor #$01 ; by flipping low bit tax lda draw_page ; switch draw page $4000 <-> $2000 eor #$60 ; 0100 -> 0010, 0010 -> 0100 sta draw_page stx disp_page2 ; ??????? lda #$11 jsr WAIT ; pause a bit jsr cycle_colors lda KEYPRESS ; check keypress bpl key_not_pressed key_was_pressed: sta KEYRESET ; clear keypress cmp #$81 ; check for ^A beq do_exit ; exit cmp #$9B ; check for ESC beq do_exit ; exit key_not_pressed: ldx disp_page2 ; get which page to display dec frame_countdown ; count down frame bne animate_loop jmp animate_loop ; FIXME rts ; exit if we hit limit? (why?) do_exit: lda PAGE1 ; flip back to PAGE1 inc display_page ; increment displayed page? (?) rts label_858a: .byte $00 draw_page: .byte $20 label_858c: .byte $01 col_start: ; $858d .byte $00 label_858e: .byte $00 col_end: ; $858f .byte $28 row_end: ; $8590 .byte 110 ;============================== ; cycle colors ;============================== cycle_colors: lda label_858e ; ? ora label_858c ; ? tay row_loop: sty ROW ; which ROW we are working on lda hires_lookup_high,Y ; set high addr value for current ROW and #$1f ora draw_page ; setup for current draw page sta GBASH lda hires_lookup_low,Y ; set low addr value for current ROW sta GBASL ldy col_start col_loop: lda (GBASL),Y ; get current value tax lda table1,X ; translate with table1 sta (GBASL),Y iny ; point to next column asl ; shift color left by two asl ; this puts bit 6 into carry ; FIXME: could use BIT/V for this? lda (GBASL),Y ; get next column bcs dont_toggle ; if bit 6 set, leave next alone eor #$01 ; otherwise toggle low bit dont_toggle: tax lda table2,X ; translate using table2 sta (GBASL),Y ; store out iny ; point to next column cpy col_end ; loop until done bne col_loop ldy ROW ; ROW=ROW+2 iny iny cpy row_end ; see if we are done bcc row_loop ; if less than, then loop rts table1: ; $85d9 ... $86d8 .byte $55,$56,$57,$54,$59,$5a,$5b,$58, $5d,$5e,$5f,$5c,$51,$52,$53,$50 ; 85d9...85e8 .byte $65,$66,$67,$64,$69,$6a,$6b,$68, $6d,$6e,$6f,$6c,$61,$62,$63,$60 ; .byte $75,$76,$77,$74,$79,$7a,$7b,$78, $7d,$7e,$7f,$7c,$71,$72,$73,$70 ; .byte $45,$46,$47,$44,$49,$4a,$4b,$48, $4d,$4e,$4f,$4c,$41,$42,$43,$40 ; ...8618 .byte $15,$16,$17,$14,$19,$1a,$1b,$18, $1d,$1e,$1f,$1c,$11,$12,$13,$10 ; .byte $25,$26,$27,$24,$29,$2a,$2b,$28, $2d,$2e,$2f,$2c,$21,$22,$23,$20 ; .byte $35,$36,$37,$34,$39,$3a,$3b,$38, $3d,$3e,$3f,$3c,$31,$32,$33,$30 ; ...8648 .byte $05,$06,$07,$04,$09,$0a,$0b,$08, $0d,$0e,$0f,$0c,$01,$02,$03,$00 ; .byte $d5,$d6,$d7,$d4,$d9,$da,$db,$d8, $dd,$de,$df,$dc,$d1,$d2,$d3,$d0 ; .byte $e5,$e6,$e7,$e4,$e9,$ea,$eb,$e8, $ed,$ee,$ef,$ec,$e1,$e2,$e3,$e0 ; ...8678 .byte $f5,$f6,$f7,$f4,$f9,$fa,$fb,$f8, $fd,$fe,$ff,$fc,$f1,$f2,$f3,$f0 ; .byte $c5,$c6,$c7,$c4,$c9,$ca,$cb,$c8, $cd,$ce,$cf,$cc,$c1,$c2,$c3,$c0 ; .byte $95,$96,$97,$94,$99,$9a,$9b,$98, $9d,$9e,$9f,$9c,$91,$92,$93,$90 ; .byte $a5,$a6,$a7,$a4,$a9,$aa,$ab,$a8, $ad,$ae,$af,$ac,$a1,$a2,$a3,$a0 ; ...86b8 .byte $b5,$b6,$b7,$b4,$b9,$ba,$bb,$b8, $bd,$be,$bf,$bc,$b1,$b2,$b3,$b0 ; .byte $85,$86,$87,$84,$89,$8a,$8b,$88, $8d,$8e,$8f,$8c,$81,$82,$83,$80 ; table2: ; $86d9 ... $87d8 .byte $2a,$2b,$2c,$2d,$2e,$2f,$28,$29, $32,$33,$34,$35,$36,$37,$30,$31 ; 86d9...86e8 .byte $3a,$3b,$3c,$3d,$3e,$3f,$38,$39, $22,$23,$24,$25,$26,$27,$20,$21 ; .byte $4a,$4b,$4c,$4d,$4e,$4f,$48,$49, $52,$53,$54,$55,$56,$57,$50,$51 ; .byte $5a,$5b,$5c,$5d,$5e,$5f,$58,$59, $42,$43,$44,$45,$46,$47,$40,$41 ; .byte $6a,$6b,$6c,$6d,$6e,$6f,$68,$69, $72,$73,$74,$75,$76,$77,$70,$71 ; .byte $7a,$7b,$7c,$7d,$7e,$7f,$78,$79, $62,$63,$64,$65,$66,$67,$60,$61 ; .byte $0a,$0b,$0c,$0d,$0e,$0f,$08,$09, $12,$13,$14,$15,$16,$17,$10,$11 ; .byte $1a,$1b,$1c,$1d,$1e,$1f,$18,$19, $02,$03,$04,$05,$06,$07,$00,$01 ; .byte $aa,$ab,$ac,$ad,$ae,$af,$a8,$a9, $b2,$b3,$b4,$b5,$b6,$b7,$b0,$b1 ; .byte $ba,$bb,$bc,$bd,$be,$bf,$b8,$b9, $a2,$a3,$a4,$a5,$a6,$a7,$a0,$a1 ; .byte $ca,$cb,$cc,$cd,$ce,$cf,$c8,$c9, $d2,$d3,$d4,$d5,$d6,$d7,$d0,$d1 ; .byte $da,$db,$dc,$dd,$de,$df,$d8,$d9, $c2,$c3,$c4,$c5,$c6,$c7,$c0,$c1 ; .byte $ea,$eb,$ec,$ed,$ee,$ef,$e8,$e9, $f2,$f3,$f4,$f5,$f6,$f7,$f0,$f1 ; .byte $fa,$fb,$fc,$fd,$fe,$ff,$f8,$f9, $e2,$e3,$e4,$e5,$e6,$e7,$e0,$e1 ; .byte $8a,$8b,$8c,$8d,$8e,$8f,$88,$89, $92,$93,$94,$95,$96,$97,$90,$91 ; .byte $9a,$9b,$9c,$9d,$9e,$9f,$98,$99, $82,$83,$84,$85,$86,$87,$80,$81 ; hires_lookup_high: ; $9100 .byte $20,$24,$28,$2c, $30,$34,$38,$3c .byte $20,$24,$28,$2c, $30,$34,$38,$3c .byte $21,$25,$29,$2d, $31,$35,$39,$3d .byte $21,$25,$29,$2d, $31,$35,$39,$3d .byte $22,$26,$2a,$2e, $32,$36,$3a,$3e .byte $22,$26,$2a,$2e, $32,$36,$3a,$3e .byte $23,$27,$2b,$2f, $33,$37,$3b,$3f .byte $23,$27,$2b,$2f, $33,$37,$3b,$3f .byte $20,$24,$28,$2c, $30,$34,$38,$3c .byte $20,$24,$28,$2c, $30,$34,$38,$3c .byte $21,$25,$29,$2d, $31,$35,$39,$3d .byte $21,$25,$29,$2d, $31,$35,$39,$3d .byte $22,$26,$2a,$2e, $32,$36,$3a,$3e .byte $22,$26,$2a,$2e, $32,$36,$3a,$3e .byte $23,$27,$2b,$2f, $33,$37,$3b,$3f .byte $23,$27,$2b,$2f, $33,$37,$3b,$3f .byte $20,$24,$28,$2c, $30,$34,$38,$3c .byte $20,$24,$28,$2c, $30,$34,$38,$3c .byte $21,$25,$29,$2d, $31,$35,$39,$3d .byte $21,$25,$29,$2d, $31,$35,$39,$3d .byte $22,$26,$2a,$2e, $32,$36,$3a,$3e .byte $22,$26,$2a,$2e, $32,$36,$3a,$3e .byte $23,$27,$2b,$2f, $33,$37,$3b,$3f .byte $23,$27,$2b,$2f, $33,$37,$3b,$3f hires_lookup_low: .byte $00,$00,$00,$00, $00,$00,$00,$00 .byte $80,$80,$80,$80, $80,$80,$80,$80 .byte $00,$00,$00,$00, $00,$00,$00,$00 .byte $80,$80,$80,$80, $80,$80,$80,$80 .byte $00,$00,$00,$00, $00,$00,$00,$00 .byte $80,$80,$80,$80, $80,$80,$80,$80 .byte $00,$00,$00,$00, $00,$00,$00,$00 .byte $80,$80,$80,$80, $80,$80,$80,$80 .byte $28,$28,$28,$28, $28,$28,$28,$28 .byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8 .byte $28,$28,$28,$28, $28,$28,$28,$28 .byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8 .byte $28,$28,$28,$28, $28,$28,$28,$28 .byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8 .byte $28,$28,$28,$28, $28,$28,$28,$28 .byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8 .byte $50,$50,$50,$50, $50,$50,$50,$50 .byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0 .byte $50,$50,$50,$50, $50,$50,$50,$50 .byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0 .byte $50,$50,$50,$50, $50,$50,$50,$50 .byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0 .byte $50,$50,$50,$50, $50,$50,$50,$50 .byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0 .include "decompress_fast_v2.s" .include "graphics/new.inc"