; 16B herringbone pattern ; FIXME: depends on memory init ; zero page locations HGR_SHAPE = $1A HGR_SHAPE2 = $1B HGR_BITS = $1C GBASL = $26 GBASH = $27 A5H = $45 XREG = $46 YREG = $47 ; C0-CF should be clear ; D0-DF?? D0-D5 = HGR scratch? HGR_DX = $D0 ; HGLIN HGR_DX2 = $D1 ; HGLIN HGR_DY = $D2 ; HGLIN HGR_QUADRANT = $D3 HGR_E = $D4 HGR_E2 = $D5 HGR_X = $E0 HGR_X2 = $E1 HGR_Y = $E2 HGR_COLOR = $E4 HGR_HORIZ = $E5 HGR_SCALE = $E7 HGR_SHAPE_TABLE = $E8 HGR_SHAPE_TABLE2= $E9 HGR_COLLISIONS = $EA HGR_ROTATION = $F9 FRAME = $FC XPOS = $FD YPOS = $FF ; ROM calls HGR2 = $F3D8 HGR = $F3E2 HPOSN = $F411 XDRAW0 = $F65D XDRAW1 = $F661 RESTORE = $FF3F tiny_xdraw: jsr HGR2 ; Hi-res, full screen ; 3 ; Y=0, A=0 after this call ; lda #10 ; sta HGR_SCALE ; A and Y are 0 here. ; X is left behind by the boot process? ; ldy #0 ; ldx #100 ; lda #100 jsr HPOSN ; set screen position to X= (y,x) Y=(a) ; saves X,Y,A to zero page ; after Y= orig X/7 ; A and X are ?? tiny_loop: ; ldx #shape_table ; point to top byte of shape address ; ROT in A ; this will be 0 2nd time through loop, arbitrary otherwise ; lda #1 ; ROT=1 jsr XDRAW0 ; XDRAW 1 AT X,Y ; Both A and X are 0 at exit ; Z flag set on exit ; Y varies inx ; X=1 txa ; A=1 tay ; Y=1 bne tiny_loop ; bra ; be sure this is at address $0101, easy to set address shape_table: .byte $04,$00