; Outline 2021 ; by deater (Vince Weaver) ; Zero Page .include "zp.inc" .include "hardware.inc" outline_demo: jmp $6000 .include "shimmer.s" .include "a2_inside.s" .include "rotoplasma_tiny.s" .include "rotozoom_texture.s" .include "rotozoom.s" .include "multiply_init.s" .align $1000 ;========================= ; init the multiply tables ; Initialize the 2kB of multiply lookup tables jsr init_multiply_tables ;=================== ; PT3 player Setup lda #0 sta DONE_PLAYING lda #1 sta LOOP jsr detect_appleii_model jsr mockingboard_detect bcc mockingboard_not_found setup_interrupt: jsr mockingboard_init jsr mockingboard_setup_interrupt jsr reset_ay_both jsr clear_ay_both jsr pt3_init_song start_interrupts: cli mockingboard_not_found: ;=================== ; init screen ;=================== jsr TEXT jsr SETGR jsr HOME ; bit SET_GR ; bit TEXTGR bit KEYRESET ;=================== ; init vars ;=================== lda #0 sta FRAME sta FRAMEH ;============================= ; Title screen ;============================= jsr shimmer ;============================= ; a2 plasma ;============================= jsr a2_inside jsr wires jsr rotoplasma jsr drops jsr mode7_flying jsr another_mist jsr rocket_away ;============================= ; Credits ;============================= jsr credits forever: jmp forever .include "pt3_lib_detect_model.s" .include "pt3_lib_core.s" .include "pt3_lib_init.s" .include "pt3_lib_mockingboard_setup.s" .include "interrupt_handler.s" ; if you're self patching, detect has to be after interrupt_handler.s .include "pt3_lib_mockingboard_detect.s" .include "tfv_flying.s" .include "drops.s" .include "wires.s" .include "credits.s" .include "plasma.s" .include "gr_putsprite.s" .include "gr_pageflip.s" .include "flying_mode7.s" .include "multiply_fast.s" .include "gr_fast_clear.s" .include "gr_offsets.s" .include "c00_scrn_offsets.s" .include "gr_copy.s" .include "gr_run_sequence2.s" .include "gr_overlay.s" .include "long_wait.s" .include "random16.s" .include "decompress_fast_v2.s" .include "rocket_away.s" .include "graphics/outline.inc" .include "hgr_pageflip.s" .include "anothermist.s" .include "animation/rocket.inc" PT3_LOC = song .align $100 song: ;.incbin "mAZE_-_Apple_snapple_Outline.pt3" .incbin "quiet.pt3"