; Ootw for Apple II Lores ; Checkpoint5 (accidentally in a coal mine it was found) ; by Vince "Deater" Weaver .include "../zp.inc" .include "../hardware.inc" ootw_c5: ; Initialize some variables ootw_c5_restart: jsr ootw_cave_init ;========================= ; c5_new_cave ;========================= ; enter new cave on level5 c5_new_cave: lda #0 sta GAME_OVER jsr ootw_cave c5_check_done: lda GAME_OVER cmp #$ff beq quit_level lda WHICH_JAIL cmp #$ff bne c5_new_cave ; point to next level ; and exit to the level loader lda #6 sta WHICH_LOAD rts ;=========================== ; quit_level ;=========================== quit_level: jsr TEXT jsr HOME lda KEYRESET ; clear strobe lda #0 sta DRAW_PAGE lda #end_message sta OUTH jsr move_and_print jsr move_and_print wait_loop: lda KEYPRESS bpl wait_loop lda KEYRESET ; clear strobe lda #0 sta GAME_OVER jmp ootw_c5_restart end_message: .byte 8,10,"PRESS RETURN TO CONTINUE",0 .byte 11,20,"ACCESS CODE: CAVE",0 .include "ootw_c5_cave.s" .include "../text_print.s" .include "../gr_pageflip.s" .include "../gr_unrle.s" .include "../gr_fast_clear.s" .include "../gr_copy.s" .include "../gr_copy_offset.s" .include "../gr_putsprite.s" .include "../gr_putsprite_flipped.s" .include "../gr_putsprite_crop.s" .include "../gr_offsets.s" .include "../gr_offsets_hl.s" .include "../gr_hlin.s" .include "../keyboard.s" .include "../physicist.s" .include "../alien.s" .include "../dummy_friend.s" .include "../gun.s" .include "../laser.s" .include "../alien_laser.s" .include "../blast.s" .include "../shield.s" .include "../door.s" .include "../collision.s" ; room backgrounds .include "graphics/l5_cave/ootw_c5_cave.inc" ; sprites .include "../sprites/physicist.inc" .include "../sprites/alien.inc"