Soon: + Enable getting back on spaceship + Better collision detection on Spaceship land + Better collision detection/walk on+off in College Park + Hook up art for all possible locations + Working conversation + Riding animals + Battle + End sequence Credits: + Running on bird. Stars and words in sky, mountain + Then spaceship flying with planet in the sky Not soon: + Play as either DEATER or FROGGY + Allow spaceship to land on arbitrary grass space + Toggle lowercase/uppercase text Trailer: Coming this July At Kansasfest + A new game about 20 year old events for a 40 year old platform + Title Screen + Riding bird + Battle against killer crab + Darkest Bel Air Tom Bombem Video + Games forever + CGA/GWBASIC (Spacewar) + EGA/PASCAL (AITAS, UNDERWATER) In germany, impressed, passed me a copy of PCGPE (show screenshot) Thus was born---> Tom Bombem Linux version has cooler MOD based sound. Released to a few local BBSes in Maryland. Optimisitically Sent a copy to ID software (by then 3D realms). Nice letter, basically looks decent but we've moved onto 3D games now. Sound Blaster code, Ethan Brodsky, wasn't any older than me. Graphcis in Deluxe Paint (screengrab). Story! -> My copout for not having full audio track -> People in my HS really liked that. -> ALl sound effects just me saying them. => original develop w/o internet. Made my own RLE file format. -> I used to doodle these Aliens, thinking they were original, but clearly they are based on the ones in Commander Keen -> Level 3 meant to be one where you walk around with keycards to turn off the tractor beam (wonder where that came from). Off to college, never finished.