;======================= ; draw exit flames ;======================= draw_flames: ; draw left_flame lda FRAMEL and #$3 tay lda lflame_l,Y sta INL lda lflame_h,Y sta INH l_flame_x_smc: ldx #31 ; 217 stx XPOS l_flame_y_smc: lda #108 sta YPOS jsr hgr_draw_sprite ; draw right_flame lda FRAMEL and #$3 tay lda rflame_l,Y sta INL lda rflame_h,Y sta INH r_flame_x_smc: ldx #35 ; 245 stx XPOS r_flame_y_smc: lda #108 sta YPOS jmp hgr_draw_sprite ; rts lflame_l: .byte lflame1_sprite,>lflame2_sprite,>lflame3_sprite,>lflame4_sprite rflame_l: .byte rflame1_sprite,>rflame2_sprite,>rflame3_sprite,>rflame4_sprite ;======================= ; draw exit flames (green) ;======================= draw_flames_green: ; draw left_flame lda FRAMEL and #$3 tay lda lflame_g_l,Y sta INL lda lflame_g_h,Y sta INH l_flame_g_x_smc: ldx #31 ; 217 stx XPOS l_flame_g_y_smc: lda #108 sta YPOS jsr hgr_draw_sprite ; draw right_flame lda FRAMEL and #$3 tay lda rflame_g_l,Y sta INL lda rflame_g_h,Y sta INH r_flame_g_x_smc: ldx #35 ; 245 stx XPOS r_flame_g_y_smc: lda #108 sta YPOS jmp hgr_draw_sprite ; rts lflame_g_l: .byte lflameg1_sprite,>lflameg2_sprite,>lflameg3_sprite,>lflameg4_sprite rflame_g_l: .byte rflameg1_sprite,>rflameg2_sprite,>rflameg3_sprite,>rflameg4_sprite