.include "../zp.inc" .include "../disk01_files/disk01_defines.inc" .include "disk00_defines.inc" which_disk_bcd: .byte $00 ; BCD which_disk_bin: .byte 0 load_address_array: .byte $40,$40,$40,$60 ; TITLE, CYAN, ATRUS, CAPTURED .byte $40,$40,$00,$00 ; CHO, START track_array: .byte 0, 2, 10,18 ; TITLE, CYAN, ATRUS, CAPTURED .byte 26,31,0,0 ; CHO, START sector_array: .byte 8, 0, 0, 0 ; TITLE, CYAN, ATRUS, CAPTURED .byte 0,0,0,0 ; CHO, START length_array: .byte 8, 127,127,80 ; TITLE, CYAN, ATRUS, CAPTURED .byte 80,64,0,0 ; CHO. START disk_exit_disk: ; note: not BCD anymore .byte 1 ; start of game .byte 0,0,0 disk_exit_disk_bcd: .byte $01 ; start of game .byte 0,0,0 disk_exit_dni_h: .byte $00 ; 01 = 1 .byte 0,0,0 disk_exit_dni_l: .byte $01 .byte 0,0,0 ; want to go to disk01, LOAD_ARRIVAL, RIVEN_ARRIVAL_NEAR, N disk_exit_load: .byte LOAD_ARRIVAL ; LOAD_ARRIVAL .byte 0 .byte 0 .byte LOAD_CYAN disk_exit_level: .byte 1 ; RIVEN_ARRIVAL_NEAR .byte 0 .byte 0 .byte 0 disk_exit_direction: .byte DIRECTION_N .byte 0 .byte 0 .byte 0