;=============================================== ; level data for Jungle Tunnel ;=============================================== locations: .word location0,location1,location2,location3 ; RIVEN_TUNNEL1 -- start of tunnel location0: .byte LOAD_OUTSIDE<<4|RIVEN_CAVE_ENTRANCE ; north exit .byte RIVEN_TUNNEL2 ; south exit .byte $ff ; east exit .byte $FF ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tunnel1_n_zx02 ; north bg .word tunnel1_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit ; RIVEN_TUNNEL2 -- more tunnel location1: .byte RIVEN_TUNNEL1 ; north exit .byte RIVEN_TUNNEL3 ; south exit .byte $ff ; east exit .byte $FF ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tunnel2_n_zx02 ; north bg .word tunnel2_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit ; RIVEN_TUNNEL3 -- more tunnel location2: .byte RIVEN_TUNNEL2 ; north exit .byte RIVEN_TUNNEL4 ; south exit .byte $ff ; east exit .byte $FF ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tunnel3_n_zx02 ; north bg .word tunnel3_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit ; RIVEN_TUNNEL4 -- more tunnel location3: .byte RIVEN_TUNNEL3 ; north exit .byte $E0|0 ; next disk (41) ; south exit .byte $ff ; east exit .byte $FF ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tunnel4_n_zx02 ; north bg .word tunnel4_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit