Major Issues ~~~~~~~~~~~~ + Fix left/right collisions Not that great still, problem is tiles are two wide but we can actually stand at sub-tile location, and also Duke is 6 pixels wide and it's hard to get this to line up well. + Better sound effects + Enemy movement/AI + Ability to take damage + Have duke not be drawn if going into exit sound: ~~~~~~ click on jump click on bump head fancier PC-style sounds sad noise when not have key movement: ~~~~~~~~~ walking right into objects, stand back one more (maybe and to mask?) level1: ~~~~~~~ blue pillar? tiles ~~~~~ animated tiles? alternate frame? laser ~~~~~ hit enemies hit tiles levels: ~~~~~~~ mystery level 2 sprites: ~~~~~~~~ When land, kicks up dust enemies: ~~~~~~~~ have them move ability to die items: ~~~~~~ red/blue key inverse-R