;==================== ; draw duck1 ;==================== draw_duck1: lda D1_XPOS sta XPOS lda D1_YPOS sta YPOS lda D1_STATE beq done_draw_duck1 bmi duck1_draw_right duck1_draw_left: lda #d1_left1_mask sta MASKH lda #d1_left1_sprite jmp do_draw_duck1 duck1_draw_right: lda #d1_right1_mask sta MASKH lda #d1_right1_sprite do_draw_duck1: sta INH jsr gr_put_sprite_mask done_draw_duck1: rts ;==================== ; draw duck2 ;==================== draw_duck2: lda D2_XPOS sta XPOS lda D2_YPOS sta YPOS lda D2_STATE beq done_draw_duck2 bmi duck2_draw_right duck2_draw_left: lda #d2_left1_mask sta MASKH lda #d2_left1_sprite jmp do_draw_duck2 duck2_draw_right: lda #d2_right1_mask sta MASKH lda #d2_right1_sprite do_draw_duck2: sta INH jsr gr_put_sprite_mask done_draw_duck2: rts