disk01: east (NEW) east again (NEW) (can look down) base of steps (note both e and n go here) look down disk02: (steps) one (nse) two (nse) three (nse) four (ns only) five (top, nsew) bridge1 (nsew) disk03: (down other side) one two three four (by door) under door inside up ladder doorway peephole look inside disk04: bridge bridge2 (nsew) bridge3 (nsew) bridge4 (nsew) tunnel1 (ew) tunnel2 (ew) tunnel3 (new) door open) disk05: control room in1 in2 (plays movie of opening) in3 in4 seat temple view sub view possibly animation of lowering when button pressed/pull handle disk06: more tunnel tunnel4 tunnel5 tunnel6 tunnel7 tunnel8 (door) tunnel9 (looking into temple) + disk handling code + on every load check to make sure disk hasn't been swapped? can put expected disk number at beginning of each thing we load and compare against it + allow pressing escape to back-out disk change? + Keyboard handling - still buggy, especially when clicking on something??? - Better keyboard handling on IIe -> was actually one of the main reasons I started working on this qload: + move flip_pages.s into QLOAD title: disk00: + cyan intro use page flipping on Apple IIe with auxmem? + atrus intro + capture movie: + opening movie: implement it ESC key... in wait_a_bit write to WAIT_KEYPRESS allow skipping chunks of it disk01: + maybe redo opening graphics disk38: -> complete things disk39: -> try to fit last little bit of maglev sequence + do the handle animation at end? + sound effects? + if out of room in RAM (but not disk) optionally load tail end to language card on machines that have it? disk40: -> implement maglev flip -> implement maglev back disk41: -> see if we can implement left/straight right/straight options for fork-in-road type situations disk43: -> implement cart -> fix up graphics -> fix up path -> again, figure out fork-in-road handling disk50: -> implement reverse cart