+ wait with timeout at loading screen + copy last frame of door animation to background + only dig if digger selected + ability to explode + particle effects + wait a second after last lemming gone to exit + update the "in" % + proper check for successful vs not end of level + ability to walk up hills + level 5 -- door animation -- music + let's go sound + fill in some of the ground so we don't get stuck when digging + dig off the map, end level