; Display Starring Message ; 1st screen = triple page flip ; 2nd/3rd = split low/hires starring: ;=================== ; init screen ; jsr TEXT ; jsr HOME bit KEYRESET ;=================== ; init vars lda #0 sta FRAME sta FRAMEH sta DRAW_PAGE ;============================= ; Load graphic hgr lda #starring3 sta LZ4_SRC+1 lda #<(starring3_end-8) ; skip checksum at end sta LZ4_END lda #>(starring3_end-8) ; skip checksum at end sta LZ4_END+1 lda #<$2000 sta LZ4_DST lda #>$2000 sta LZ4_DST+1 jsr lz4_decode ;============================= ; Load graphic page0 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #starring1 sta GBASH jsr load_rle_gr lda #4 sta DRAW_PAGE jsr gr_copy_to_current ; copy to page1 ; GR part bit PAGE1 bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ;============================= ; Load graphic page1 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #starring2 sta GBASH jsr load_rle_gr lda #0 sta DRAW_PAGE jsr gr_copy_to_current ; GR part bit PAGE0 sei ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go jsr gr_copy_to_current ; 6+ 9292 ; now we have 322 left ; GR part bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; 322 - 12 = 310 ; - 3 for jmp ; 307 ; Try X=9 Y=6 cycles=307 ldy #6 ; 2 stloopA:ldx #9 ; 2 stloopB:dex ; 2 bne stloopB ; 2nt/3 dey ; 2 bne stloopA ; 2nt/3 jmp st_display_loop .align $100 ;================================================ ; Starring Loop ;================================================ ; just kill time, 65*192 = 12480 st_display_loop: ; Try X=15 Y=154 cycles=12475 R5 nop ; 2 lda $0 ; 3 ldy #154 ; 2 suloop1:ldx #15 ; 2 suloop2:dex ; 2 bne suloop2 ; 2nt/3 dey ; 2 bne suloop1 ; 2nt/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; we want to flip between GR Page0, GR Page1, HGR Page0 ; we want to flip at roughly 3Hz, so every 20 times through ; what if 16, for power-of-two easiness? 3.75Hz? ; FRAME== 0 GR/PAGE0 ; FRAME==20 GR/PAGE1 ; FRAME==40 HGR/PAGE0 ; FRAME==60 reset ; default = 13+5+5+7 = 30 ; sixty = 13+20 = 30 ; forty = 13+5+12 = 30 ; twenty = 13+5+5+7 = 30 inc FRAME ; 5 lda FRAME ; 3 cmp #60 ; 2 bne st_not_sixty ; 3 ;=========== ; 13 st_sixty: ; -1 lda #0 ; wrap frame counter ; 2 sta FRAME ; 3 bit LORES ; 4 bit PAGE0 ; 4 nop ; 2 jmp done_st_vblank ; 3 ;=========== ; 17 st_not_sixty: cmp #20 ; 2 bne st_not_twenty ; 3 ;============ ; 5 st_twenty: ; -1 bit LORES ; 4 nop ; 2 st_seven_cycles: bit PAGE1 ; 2C 55 C0, 55C0 = EOR $20,X (4 cyc) ; 4 jmp done_st_vblank ; 3 ;============ ; 12 st_not_twenty: cmp #40 ; 2 bne st_seven_cycles+1 ; 3 ;============ ; 5 st_forty: ; -1 bit HIRES ; 4 bit PAGE0 ; 4 ;============ ; 7 done_st_vblank: ;================ ; wrap counter ;================ ; nowrap = 8+5=13 ; wrap = 8+5=13 lda FRAME ; 3 cmp #40 ; ensure end on PAGE0 ; 2 beq st_wrap ; 3 st_nowrap: ;-1 lda $0 ; nop ; 3 jmp st_wrap_done ; 3 st_wrap: inc FRAMEH ; 5 st_wrap_done: ;============== ; timeout after 6s or so? ;============== st_timeout: lda FRAMEH ; 3 cmp #5 ; 2 beq st_done ; 3 ; -1 ;============ ; 7 ; 4550 ; -13 wrap ; -7 timeout ; -10 keypress ; -30 page flipping ; -1038 music ; =========== ; 3446 jsr play_music ; 6+1032 ; Try X=21 Y=31 cycles=3442 R4 nop nop ldy #31 ; 2 stloop1:ldx #21 ; 2 stloop2:dex ; 2 bne stloop2 ; 2nt/3 dey ; 2 bne stloop1 ; 2nt/3 lda KEYPRESS ; 4 bpl st_no_keypress ; 3 jmp st_done st_no_keypress: jmp st_display_loop ; 3 st_done: bit KEYRESET ; clear keypress ; 4 ;jsr mockingboard_mute cli rts ; 6 ;.include "starring1.inc" ;.include "starring2.inc" ;starring3: ;.incbin "starring3.img.lz4",11 ;starring3_end: