; A Peasant's Quest???? ; by Vince `deater` Weaver vince@deater.net ; with apologies to everyone .include "hardware.inc" .include "zp.inc" .include "qload.inc" peasant_quest: jsr hgr_make_tables jsr HGR2 ; Hi-res graphics, no text at bottom ; Y=0, A=0 after this called ;******************************* ; restart music, only drum loop ;****************************** ; hack! modify the PT3 file to ignore the latter half lda #$ff ; end after 4 patterns sta PT3_LOC+$C9+$4 lda #$0 ; set LOOP to 0 sta PT3_LOC+$66 jsr pt3_init_song cli ;************************ ; Cottage ;************************ jsr cottage ;************************ ; Lake West ;************************ jsr lake_west ;************************ ; Lake East ;************************ jsr lake_east ;************************ ; River ;************************ jsr river ;************************ ; Knight ;************************ jsr knight ;************************ ; Ending ;************************ lda #LOAD_COPY_CHECK sta WHICH_LOAD rts .include "decompress_fast_v2.s" .include "wait_keypress.s" .include "intro_cottage.s" .include "intro_lake_w.s" .include "intro_lake_e.s" .include "intro_river.s" .include "intro_knight.s" .include "draw_peasant.s" .include "hgr_font.s" .include "draw_box.s" .include "hgr_rectangle.s" .include "hgr_7x30_sprite.s" .include "hgr_1x5_sprite.s" .include "hgr_save_restore.s" .include "hgr_input.s" .include "hgr_tables.s" .include "wait_a_bit.s" .include "graphics/graphics.inc"