;============================== ; Handle Keypress ;============================== handle_keypress: ; first handle joystick lda JOYSTICK_ENABLED beq actually_handle_keypress ; only check joystick every-other frame lda FRAMEL and #$1 beq actually_handle_keypress check_button: lda PADDLE_BUTTON0 bpl button_clear lda JS_BUTTON_STATE bne js_check lda #1 sta JS_BUTTON_STATE lda #' ' jmp handle_input button_clear: lda #0 sta JS_BUTTON_STATE js_check: jsr handle_joystick js_check_left: lda value0 cmp #$20 bcs js_check_right ; if less than 32, left lda #'A' bne handle_input js_check_right: cmp #$40 bcc js_check_up lda #'D' bne handle_input js_check_up: lda value1 cmp #$20 bcs js_check_down lda #'W' bne handle_input js_check_down: cmp #$40 bcc done_joystick lda #'S' bne handle_input done_joystick: actually_handle_keypress: lda KEYPRESS bmi keypress jmp no_keypress keypress: and #$7f ; clear high bit cmp #' ' beq handle_input ; make sure not to lose space and #$df ; convert uppercase to lower case handle_input: pha jsr restore_bg_14x14 ; restore old background inc UPDATE_POINTER pla check_sound: cmp #$14 ; control-T bne check_joystick lda SOUND_STATUS eor #SOUND_DISABLED sta SOUND_STATUS jmp done_keypress ; can't be ^J as that's the same as down check_joystick: ; cmp #$10 ; control-P cmp #'J' bne check_load lda JOYSTICK_ENABLED eor #1 sta JOYSTICK_ENABLED jmp done_keypress check_load: cmp #$C ; control-L bne check_save jsr load_game jmp done_keypress check_save: cmp #$13 ; control-S bne check_left jsr save_game jmp done_keypress check_left: cmp #'A' beq left_pressed cmp #8 ; left key bne check_right left_pressed: lda CURSOR_X ; if 41