;=============================================== ; level data for Large Projector Area level ;=============================================== locations: .word location0,location1,location2,location3 ; RIVEN_PROJECTOR -- looking at projector location0: .byte RIVEN_PROJ_DOOR ; north exit .byte RIVEN_WAHRK ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word projector_n_zx02 ; north bg .word projector_s_zx02 ; south bg .word $FFFF ; .word projector_e_zx02 ; east bg .word projector_w_zx02 ; west bg .byte BG_NORTH|BG_SOUTH|BG_WEST .byte $FF ; special exit (none) ; RIVEN_PROJ_DOOR -- doorway to projector room location1: .byte RIVEN_PROJ_STEPS ; north exit .byte RIVEN_PROJECTOR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word doorway_n_zx02 ; north bg .word doorway_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $FF ; special exit ; RIVEN_PROJ_STEPS -- doorway to projector room location2: .byte LOAD_OUTSIDE<<4 | RIVEN_MAGPATH ; north exit .byte RIVEN_PROJ_DOOR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word steps_n_zx02 ; north bg .word steps_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $FF ; special exit ; RIVEN_WAHRK -- big fish location3: .byte $ff ; north exit .byte RIVEN_PROJECTOR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $ff ; north bg .word wahrk_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $FF ; special exit