;=============================================== ; level data for Dome Island level -- path to rest ;=============================================== locations: .word location0,location1,location2 ; RIVEN_PATH location0: .byte RIVEN_STEPS_BASE ; north exit .byte $FF ; south exit .byte RIVEN_STEPS_BASE ; east exit .byte LOAD_ARRIVAL<<4|RIVEN_ARRIVAL_NEAR ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word step_path_n_zx02 ; north bg .word $0000 ; south bg .word step_path_e_zx02 ; east bg .word step_path_w_zx02 ; west bg .byte BG_NORTH|BG_EAST|BG_WEST .byte $ff ; special exit ; RIVEN_STEPS_BASE location1: .byte $E0 ; disk2 ; north exit .byte $ff ; south exit .byte RIVEN_CLIFF_BASE ; east exit .byte RIVEN_PATH ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word steps_base_n_zx02 ; north bg .word $0000 ; south bg .word steps_base_e_zx02 ; east bg .word steps_base_w_zx02 ; west bg .byte BG_NORTH|BG_EAST|BG_WEST .byte $ff ; special exit ; RIVEN_CLIFF_BASE location2: .byte $FF ; north exit .byte $FF ; south exit .byte RIVEN_STEPS_BASE ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word cliff_base_e_zx02 ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; special exit