; Riven -- Dome Island, Projector, closest ; by deater (Vince Weaver) ; Zero Page .include "../zp.inc" .include "../hardware.inc" .include "../common_defines.inc" .include "../qload.inc" .include "disk38_defines.inc" riven_projector_close: ;=================== ; init screen ;=================== ; jsr TEXT ; jsr HOME bit KEYRESET bit SET_GR bit PAGE1 bit HIRES bit FULLGR ;======================== ; set up location ;======================== lda #locations sta LOCATIONS_H lda #0 sta DRAW_PAGE sta LEVEL_OVER lda #0 sta JOYSTICK_ENABLED sta UPDATE_POINTER lda #1 sta CURSOR_VISIBLE lda #20 sta CURSOR_X sta CURSOR_Y ;=================================== ; init ;=================================== jsr update_temple_door jsr change_location jsr save_bg_14x14 ; save old bg game_loop: ;=================================== ; draw pointer ;=================================== jsr draw_pointer ;=================================== ; handle keypress/joystick ;=================================== jsr handle_keypress ;=================================== ; increment frame count ;=================================== inc FRAMEL bne frame_no_oflo inc FRAMEH frame_no_oflo: ;==================================== ; check level over ;==================================== lda LEVEL_OVER bne really_exit jmp game_loop really_exit: rts ;========================== ; update temple door ;========================== ; update data to point to right image update_temple_door: lda STATE_DOORS and #TEMPLE_DOOR beq make_door_closed make_door_open: lda #close_open_n_zx02 jmp make_door_common make_door_closed: lda #close_n_zx02 make_door_common: sta location0+LOCATION_NORTH_BG+1 rts ;========================== ; includes ;========================== .include "graphics_close/close_graphics.inc" .include "leveldata_close.inc"