;=============================================== ; level data for Large Projector Area level ;=============================================== locations: .word location0,location1,location2 ; RIVEN_CLOSE -- looking at projector location0: .byte LOAD_MID<<4|RIVEN_MID ; north exit .byte $ff ; south exit .byte RIVEN_WAHRK_L ; east exit .byte RIVEN_WAHRK_R ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte DIRECTION_S ; west exit_dir .word close_n_zx02 ; north bg .word close_s_zx02 ; south bg .word close_e_zx02 ; east bg .word close_w_zx02 ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte $FF ; special exit (none) ; RIVEN_WAHRK_L -- big fish on the left location1: .byte $ff ; north exit .byte LOAD_MID<<4|RIVEN_MID ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $ff ; north bg .word wahrk_l_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $FF ; special exit ; RIVEN_WAHRK_R -- big fish on the left location2: .byte $ff ; north exit .byte LOAD_MID<<4|RIVEN_MID ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $ff ; north bg .word wahrk_r_s_zx02 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $FF ; special exit