; VMW Chiptune Player .include "zp.inc" ; program is ~4k, so from 0xc00 to 0x1C00 LZ4_BUFFER EQU $1C00 ; $1C00 - $5C00, 16k for now UNPACK_BUFFER EQU $5E00 ; $5E00 - $9600, 14k, $3800 ; trying not to hit DOS at $9600 ; Reserve 3 chunks plus spare (14k) NUM_FILES EQU 15 ;============================= ; Setup ;============================= jsr HOME jsr TEXT ; init variables lda #0 sta DRAW_PAGE sta CH sta CV sta DONE_PLAYING sta XPOS sta MB_CHUNK_OFFSET sta DECODE_ERROR lda #1 sta WHICH_FILE ; print detection message lda #mocking_message sta OUTH jsr move_and_print ; print it jsr mockingboard_detect_slot4 ; call detection routine cpx #$1 beq mockingboard_found lda #not_message sta OUTH inc CV jsr move_and_print jmp forever_loop ; and wait forever mockingboard_found: ; lda #found_message ; sta OUTH ; inc CV ; jsr move_and_print ;============================ ; Init the Mockingboard ;============================ jsr mockingboard_init jsr reset_ay_both jsr clear_ay_both ;========================= ; Setup Interrupt Handler ;========================= ; Vector address goes to 0x3fe/0x3ff ; FIXME: should chain any existing handler lda #interrupt_handler sta $03ff ;============================ ; Enable 50Hz clock on 6522 ;============================ sei ; disable interrupts just in case lda #$40 ; Continuous interrupts, don't touch PB7 sta $C40B ; ACR register lda #$7F ; clear all interrupt flags sta $C40E ; IER register (interrupt enable) lda #$C0 sta $C40D ; IFR: 1100, enable interrupt on timer one oflow sta $C40E ; IER: 1100, enable timer one interrupt lda #$E7 sta $C404 ; write into low-order latch lda #$4f sta $C405 ; write into high-order latch, ; load both values into counter ; clear interrupt and start counting ; 4fe7 / 1e6 = .020s, 50Hz ;============================ ; Draw title screen ;============================ jsr set_gr_page0 ; set page 0 lda #$4 ; draw page 1 sta DRAW_PAGE jsr clear_screens ; clear both screens lda #chip_title sta GBASH ; Load image ; load the image lda #<$400 sta BASL lda #>$400 sta BASH jsr load_rle_gr ;================== ; load first song ;================== jsr new_song ;============================ ; Init Background ;============================ jsr set_gr_page0 lda #0 sta DRAW_PAGE sta SCREEN_Y ;============================ ; Enable 6502 interrupts ;============================ cli ; clear interrupt mask ;============================ ; Loop forever ;============================ main_loop: lda DECODE_ERROR beq check_copy sei brk check_copy: lda COPY_TIME beq check_decompress ; if zero, skip lda #0 sta COPY_OFFSET check_copy_loop: jsr page_copy ;6+3621 inc COPY_OFFSET ; (opt: make subtract?) ; 5 lda #14 ; NOT HEX URGH! cmp COPY_OFFSET bne check_copy_loop lda #0 ; we are done sta COPY_TIME check_decompress: lda DECOMPRESS_TIME beq check_done ; if zero, skip jsr setup_next_subsong ; decompress lda MB_CHUNK_OFFSET sta TIME_TAKEN lda #0 sta DECOMPRESS_TIME ;============================ ; visualization ;============================ ; jsr clear_top ; jsr draw_rasters ; jsr volume_bars ; jsr page_flip check_done: lda #$ff bit DONE_PLAYING beq main_loop ; if was all zeros, loop bmi main_loop ; if high bit set, paused bvs minus_song ; if bit 6 set, then left pressed ; else, either song finished or ; right pressed plus_song: sei ; disable interrupts jsr increment_file jmp done_play minus_song: sei ; disable interrupts jsr decrement_file done_play: lda #0 sta DONE_PLAYING lda #0 sta CH jsr clear_bottoms jsr new_song cli ; re-enable interrupts jmp main_loop forever_loop: jmp forever_loop ;================= ; load a new song ;================= new_song: ;========================= ; Init Variables ;========================= lda #$0 sta FRAME_COUNT sta A_VOLUME sta B_VOLUME sta C_VOLUME sta COPY_OFFSET sta DECOMPRESS_TIME sta COPY_TIME sta MB_CHUNK_OFFSET lda #$20 sta DECODER_STATE lda #3 sta CHUNKSIZE ;=========================== ; Print loading message ;=========================== jsr clear_bottoms ; clear bottom of page 0/1 lda #0 ; print LOADING message sta CH lda #21 sta CV lda #loading_message sta OUTH jsr print_both_pages ;=========================== ; Load in KRW file ;=========================== jsr get_filename lda #8 sta CH lda #21 sta CV lda INL sta OUTL lda INH sta OUTH jsr print_both_pages disk_buff EQU LZ4_BUFFER read_size EQU $4000 jsr read_file ; read KRW file from disk ;========================= ; Print Info ;========================= jsr clear_bottoms ; clear bottom of page 0/1 lda #>LZ4_BUFFER ; point to LZ4 data sta OUTH lda #' sta $777 sta $B77 ; Point LZ4 src at proper place ldy #0 lda #>(LZ4_BUFFER+3) sta LZ4_SRC+1 lda #<(LZ4_BUFFER+3) sta LZ4_SRC lda (LZ4_SRC),Y ; get header skip clc adc LZ4_SRC sta LZ4_SRC lda LZ4_SRC+1 adc #0 sta LZ4_SRC+1 lda #UNPACK_BUFFER sta INH ; Decompress first chunks lda #$0 sta COPY_OFFSET sta DECOMPRESS_TIME lda #$3 sta CHUNKSIZE lda #$20 sta DECODER_STATE sta COPY_TIME jsr setup_next_subsong rts ;================= ; next sub-song ;================= setup_next_subsong: ldy #0 lda (LZ4_SRC),Y ; get next size value sta LZ4_END iny lda (LZ4_SRC),Y sta LZ4_END+1 lda #2 ; increment pointer clc adc LZ4_SRC sta LZ4_SRC lda LZ4_SRC+1 adc #0 sta LZ4_SRC+1 jsr lz4_decode ; decode ; tail-call? rts ;=================== ; print header info ;=================== ; shortcut to print header info ; a = VTAB print_header_info: sta CV iny ; adjust pointer tya ldy #0 clc adc OUTL sta OUTL lda OUTH adc #$0 sta OUTH lda (OUTL),Y ; get HTAB value sta CH inc OUTL ; increment 16-bits bne bloop22 inc OUTH bloop22: jmp print_both_pages ; print, tail call ;============================================== ; plan: takes 256 50Hz to play a chunk ; need to copy 14 256-byte blocks ; PLAY A (copying C) ; PLAY B (copying C) ; PLAY D (decompressing A/B/C) ;======================== ; page copy ;======================== ; want to copy: ; SRC: chunk_buffer+(2*256)+(COPY_OFFSET*3*256) ; DST: chunk_buffer+$2A00+(COPY_OFFSET*256) page_copy: clc ; 2 lda #>(UNPACK_BUFFER+512) ; 3 adc COPY_OFFSET ; 3 adc COPY_OFFSET ; 3 adc COPY_OFFSET ; 3 sta page_copy_loop+2 ; self modify ; 5 lda #>(UNPACK_BUFFER+$2A00) ; 2 adc COPY_OFFSET ; 3 sta page_copy_loop+5 ; self modify ; 5 ldx #$00 ; 2 page_copy_loop: lda $1000,x ; 4 sta $1000,X ; 5 inx ; 2 bne page_copy_loop ; 2nt/3 rts ; 6 ;====================== ; 2+14*256+6+29= 3621 ;================== ; Get filename ;================== ; WHICH_FILE holds number ; MAX_FILES has max ; Scroll through until find ; point INH:INL to it get_filename: ldy #0 ldx WHICH_FILE lda #krw_file sta INH get_filename_loop: cpx #0 beq filename_found inner_loop: iny lda (INL),Y bne inner_loop iny dex jmp get_filename_loop filename_found: tya clc adc INL sta INL lda INH adc #0 sta INH rts ;=============================== ; Increment file we want to load ;=============================== increment_file: inc WHICH_FILE lda WHICH_FILE cmp #NUM_FILES bne done_increment lda #0 sta WHICH_FILE done_increment: rts ;=============================== ; Decrement file we want to load ;=============================== decrement_file: dec WHICH_FILE bpl done_decrement lda #(NUM_FILES-1) sta WHICH_FILE done_decrement: rts ;========== ; filenames ;========== krw_file: .asciiz "INTRO2.KRW" .asciiz "KORO.KRW" .asciiz "DEATH2.KRW" .asciiz "DEMO4.KRW" .asciiz "WAVE.KRW" .asciiz "SDEMO.KRW" .asciiz "SPUTNIK.KRW" .asciiz "ROBOT.KRW" .asciiz "LYRA2.KRW" .asciiz "KORO.KRW" .asciiz "INTRO2.KRW" .asciiz "CRMOROS.KRW" .asciiz "CHRISTMAS.KRW" .asciiz "CAMOUFLAGE.KRW" .asciiz "FIGHTING.KRW" .asciiz "UNIVERSE.KRW" .asciiz "TECHNO.KRW" ;========= ;routines ;========= .include "../asm_routines/gr_offsets.s" .include "../asm_routines/text_print.s" .include "../asm_routines/mockingboard_a.s" .include "../asm_routines/gr_fast_clear.s" .include "../asm_routines/pageflip.s" .include "../asm_routines/gr_unrle.s" .include "../asm_routines/gr_setpage.s" .include "../asm_routines/dos33_routines.s" .include "../asm_routines/gr_hlin.s" .include "../asm_routines/lz4_decode.s" .include "../asm_routines/keypress_minimal.s" .include "rasterbars.s" .include "volume_bars.s" .include "interrupt_handler.s" ;========= ; strings ;========= mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4" not_message: .byte "NOT " found_message: .asciiz "FOUND" ;done_message: .asciiz "DONE PLAYING" loading_message: .asciiz "LOADING" ;============ ; graphics ;============ .include "chip_title.inc"