TODO: General: - More frames in peasant sprites - Hook up text parser - When load game, stop walking - Let disk 2 live in the 2nd drive? LDA $C08A,X to select first drive LDA $C08B,X to select second drive - Implement game over screen Videlectrix Title: - Can we make it faster? Intro: - Speaker music for title if no Mockingboard Map: - implement map Peasantry: - animation for the boat - animation of River - animation of waterfall - Priorities for all rooms - Hook up hidden glen, inside of cottages and inn - Archery minigame Tower: - Tower level Trogdor: - All the rest - Rest of Trogdor's speech - Fix speech generation Ending: - Smoother baby animation? Use page-flipping? Modify sprite routine to auto-shift colors so we can have more of an arc on baby trajectory?