; Hand generated as I'm too lazy to automate this ;tb1_sprite: ; .byte $8,$4 ; .byte $55,$50,$00,$00,$00,$00,$00,$00 ; .byte $55,$55,$55,$00,$00,$00,$00,$00 ; .byte $ff,$1f,$4f,$2f,$ff,$22,$20,$00 ; .byte $5f,$5f,$5f,$5f,$ff,$f2,$f2,$f2 ;=============== ; TFV Sprites ;=============== tfv_stand_right_sprite: .byte $4,$6 .byte $AA,$DD,$BD,$AA .byte $AA,$DD,$DB,$AB .byte $AA,$22,$AA,$AA .byte $AA,$22,$A2,$AB .byte $AA,$22,$AA,$AA .byte $AA,$82,$8A,$AA tfv_walk_right_sprite: .byte $4,$6 .byte $AA,$DD,$BD,$AA .byte $AA,$DD,$DB,$AB .byte $AA,$22,$AA,$AA .byte $AA,$22,$A2,$BA .byte $22,$A2,$2A,$AA .byte $82,$AA,$82,$AA tfv_stand_left_sprite: .byte $4,$6 .byte $AA,$BD,$DD,$AA .byte $AB,$DB,$DD,$AA .byte $AA,$AA,$22,$AA .byte $AB,$A2,$22,$AA .byte $AA,$AA,$22,$AA .byte $AA,$8A,$82,$AA tfv_walk_left_sprite: .byte $4,$6 .byte $AA,$BD,$DD,$AA .byte $AB,$DB,$DD,$AA .byte $AA,$AA,$22,$AA .byte $BA,$A2,$22,$AA .byte $AA,$2A,$A2,$22 .byte $AA,$82,$AA,$82 tfv_led_sword_sprite: .byte $5,$3 .byte $1A,$AA,$1A,$AA,$AA .byte $1A,$A1,$1A,$1A,$1A .byte $AA,$AA,$11,$A1,$1A tfv_defeat_sprite: .byte $7,$3 .byte $AA,$AA,$AA,$2b,$AA,$AA,$AA .byte $88,$AA,$AA,$22,$bA,$bA,$dA .byte $88,$22,$22,$22,$dd,$db,$dd tfv_victory_sprite: .byte $4,$6 .byte $AA,$BD,$2b,$AA .byte $AB,$DB,$22,$AA .byte $AA,$AA,$22,$AA .byte $AA,$AA,$22,$AA .byte $AA,$2A,$A2,$22 .byte $AA,$82,$AA,$82 ;================ ; Bird Sprites ;================ ;======================= ; Background Features ;======================= ; Palm Tree palm_tree: .byte $08,$07 .byte $00,$00,$00,$00,$00,$40,$04,$40 .byte $00,$40,$04,$44,$84,$40,$00,$00 .byte $04,$00,$40,$05,$88,$00,$04,$40 .byte $00,$44,$00,$00,$08,$80,$00,$00 .byte $00,$00,$00,$00,$00,$88,$00,$00 .byte $00,$00,$00,$00,$80,$08,$00,$00 .byte $00,$00,$00,$00,$88,$00,$00,$00 ; Pine Tree pine_tree: .byte $07,$06 .byte $00,$00,$00,$44,$00,$00,$00 .byte $00,$00,$00,$44,$00,$00,$00 .byte $00,$00,$44,$44,$44,$00,$00 .byte $00,$04,$44,$44,$44,$04,$00 .byte $04,$04,$04,$84,$04,$04,$04 .byte $00,$00,$00,$88,$00,$00,$00 ; Snowy Tree snowy_tree: .byte $07,$06 .byte $00,$00,$00,$77,$00,$00,$00 .byte $00,$00,$00,$77,$00,$00,$00 .byte $00,$00,$77,$44,$44,$00,$00 .byte $00,$07,$44,$44,$44,$04,$00 .byte $07,$04,$04,$84,$04,$04,$04 .byte $00,$00,$00,$88,$00,$00,$00 ; Cactus cactus: .byte $05,$06 .byte $00,$00,$44,$00,$00 .byte $44,$00,$44,$00,$40 .byte $44,$00,$44,$00,$44 .byte $04,$04,$44,$04,$04 .byte $00,$00,$44,$00,$00 .byte $00,$00,$44,$00,$00 ; Mountain mountain: .byte $0d,$07 .byte $00,$00,$00,$00,$00,$70,$f7,$70,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$77,$ff,$ff,$77,$00,$00,$00,$00,$00 .byte $00,$00,$00,$90,$8D,$88,$48,$58,$85,$50,$00,$00,$00 .byte $00,$00,$D0,$9D,$88,$88,$88,$48,$88,$55,$50,$00,$00 .byte $00,$D0,$89,$88,$88,$89,$88,$88,$88,$88,$85,$75,$00 .byte $D0,$89,$98,$88,$98,$88,$84,$88,$88,$88,$85,$88,$55 .byte $00,$00,$08,$08,$08,$08,$08,$88,$88,$88,$08,$00,$00 ;Lightning, @25,4 */ lightning: .byte $06,$05 .byte $00,$00,$dd,$00,$00,$00 .byte $00,$00,$00,$dd,$00,$00 .byte $00,$00,$dd,$00,$dd,$00 .byte $00,$dd,$00,$00,$dd,$00 .byte $dd,$00,$00,$0d,$00,$dd