; GAME OVER MAN game_over: bit KEYRESET ; clear keyboard bit SET_TEXT lda #' '|$80 sta clear_all_color+1 jsr clear_all lda #6 sta drawbox_x1 lda #33 sta drawbox_x2 lda #8 sta drawbox_y1 lda #13 sta drawbox_y2 jsr drawbox jsr normal_text lda #game_over_text sta OUTH jsr move_and_print_list jsr page_flip ldy #SFX_GAMEOVERSND jsr play_sfx query_game_over: lda KEYPRESS bpl query_game_over bit KEYRESET really_game_over: lda #GAME_OVER sta LEVEL_OVER lda #LOAD_TITLE sta WHICH_LOAD rts game_over_text: .byte 15,10,"GAME OVER",0 .byte 255