; The Stone Ship level ; by deater (Vince Weaver) ; Zero Page .include "zp.inc" .include "hardware.inc" .include "common_defines.inc" stoney_start: ;=================== ; init screen jsr TEXT jsr HOME bit KEYRESET bit SET_GR bit PAGE0 bit LORES bit FULLGR lda #0 sta DRAW_PAGE sta LEVEL_OVER ; init cursor lda #20 sta CURSOR_X sta CURSOR_Y ; set up initial location jsr change_location lda #1 sta CURSOR_VISIBLE ; visible at first lda #0 sta ANIMATE_FRAME ; FIXME ; handle gear visibility game_loop: ;================= ; reset things ;================= lda #0 sta IN_SPECIAL sta IN_RIGHT sta IN_LEFT ;==================================== ; copy background to current page ;==================================== jsr gr_copy_to_current ;==================================== ; handle special-case forground logic ;==================================== lda LOCATION ; cmp #MECHE_OPEN_BOOK nothing_special: ;==================================== ; draw pointer ;==================================== jsr draw_pointer ;==================================== ; page flip ;==================================== jsr page_flip ;==================================== ; handle keypress/joystick ;==================================== jsr handle_keypress ;==================================== ; inc frame count ;==================================== inc FRAMEL bne room_frame_no_oflo inc FRAMEH room_frame_no_oflo: ;==================================== ; check level over ;==================================== lda LEVEL_OVER bne really_exit jmp game_loop really_exit: jmp end_level back_to_mist: lda #$ff sta LEVEL_OVER lda #MIST_ARRIVAL_DOCK ; the dock sta LOCATION lda #DIRECTION_N sta DIRECTION lda #LOAD_MIST sta WHICH_LOAD rts ;========================== ; includes ;========================== .include "gr_copy.s" .include "gr_offsets.s" .include "gr_pageflip.s" .include "gr_putsprite_crop.s" .include "text_print.s" .include "gr_fast_clear.s" .include "decompress_fast_v2.s" .include "keyboard.s" .include "draw_pointer.s" .include "end_level.s" .include "graphics_stoney/stoney_graphics.inc" ; puzzles .include "common_sprites.inc" .include "page_sprites.inc" .include "leveldata_stoney.inc"