#include "gr-sim.h" #include "tfv_zp.h" #include "6502_emulate.h" void clear_screens(void) { ram[DRAW_PAGE]=0; clear_top(); clear_bottom(); ram[DRAW_PAGE]=4; clear_top(); clear_bottom(); } void clear_top_a(int color) { int i,j,max,offset; ram[COLOR]=color; offset=0x400+(ram[DRAW_PAGE]<<8); for(i=0;i<8;i++) { if (i<4) max=120; else max=80; for(j=0;j