include ../../Makefile.inc DOS33 = ../../utils/dos33fs-utils/dos33 DOS33_RAW = ../../utils/dos33fs-utils/dos33_raw B2D = ../../utils/bmp2dhr/b2d PNG2GR = ../../utils/gr-utils/png2gr LZSA = ~/research/lzsa/lzsa/lzsa TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft EMPTY_DISK = ../../empty_disk/empty.dsk all: keen1_lores.dsk keen1_lores.dsk: HELLO LOADER TITLE STORY ENGINE MARS \ LEVEL1 LEVEL2 LEVEL3 LEVEL4 \ LEVEL5 LEVEL6 LEVEL7 LEVEL8 \ LEVEL9 LEVEL10 LEVEL11 LEVEL12 \ LEVEL13 LEVEL14 LEVEL15 LEVEL16 cp $(EMPTY_DISK) keen1_lores.dsk $(DOS33) -y keen1_lores.dsk SAVE A HELLO $(DOS33) -y keen1_lores.dsk BSAVE -a 0x1000 LOADER $(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 TITLE $(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 STORY $(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 ENGINE $(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 MARS $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL1 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL2 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL3 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL4 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL5 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL6 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL7 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL8 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL9 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL10 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL11 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL12 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL13 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL14 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL15 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL16 ### HELLO: hello.bas $(TOKENIZE) < hello.bas > HELLO #### LOADER: loader.o ld65 -o LOADER loader.o -C ../../linker_scripts/apple2_1000.inc loader.o: loader.s hardware_detect.s ca65 -o loader.o loader.s -l loader.lst #### TITLE: title.o ld65 -o TITLE title.o -C ../../linker_scripts/apple2_4000.inc title.o: title.s zp.inc hardware.inc \ zx02_optim.s \ hgr_sprite.s hgr_tables.s \ graphics/keen1_title.hgr.zx02 \ graphics/title_sprites.inc ca65 -o title.o title.s -l title.lst #### STORY: story.o ld65 -o STORY story.o -C ../../linker_scripts/apple2_4000.inc story.o: story.s zp.inc hardware.inc \ zx02_optim.s \ graphics/keen1_story.hgr.zx02 \ story/story_data.zx02 ca65 -o story.o story.s -l story.lst #### MARS: mars.o ld65 -o MARS mars.o -C ../../linker_scripts/apple2_4000.inc mars.o: mars.s zp.inc hardware.inc game_over.s \ gr_fade.s \ mars_keyboard.s draw_tilemap.s \ mars_sfx.s longer_sound.s \ text_help.s tilemap_lookup.s \ maps/mars_map.zx02 graphics/parts.gr.zx02 ca65 -o mars.o mars.s -l mars.lst #### LEVEL1: level1.o ld65 -o LEVEL1 level1.o -C ../../linker_scripts/apple2_6000.inc level1.o: level1.s enemies.inc \ maps/level1_map.zx02 ca65 -o level1.o level1.s -l level1.lst #### LEVEL2: level2.o ld65 -o LEVEL2 level2.o -C ../../linker_scripts/apple2_6000.inc level2.o: level2.s enemies.inc \ maps/level2_map.zx02 ca65 -o level2.o level2.s -l level2.lst #### LEVEL3: level3.o ld65 -o LEVEL3 level3.o -C ../../linker_scripts/apple2_6000.inc level3.o: level3.s enemies.inc \ maps/level3_map.zx02 ca65 -o level3.o level3.s -l level3.lst #### LEVEL4: level4.o ld65 -o LEVEL4 level4.o -C ../../linker_scripts/apple2_6000.inc level4.o: level4.s enemies.inc \ maps/level4_map.zx02 ca65 -o level4.o level4.s -l level4.lst #### LEVEL5: level5.o ld65 -o LEVEL5 level5.o -C ../../linker_scripts/apple2_6000.inc level5.o: level5.s enemies.inc \ maps/level5_map.zx02 ca65 -o level5.o level5.s -l level5.lst #### LEVEL6: level6.o ld65 -o LEVEL6 level6.o -C ../../linker_scripts/apple2_6000.inc level6.o: level6.s enemies.inc \ maps/level6_map.zx02 ca65 -o level6.o level6.s -l level6.lst #### LEVEL7: level7.o ld65 -o LEVEL7 level7.o -C ../../linker_scripts/apple2_6000.inc level7.o: level7.s enemies.inc \ maps/level7_map.zx02 ca65 -o level7.o level7.s -l level7.lst #### LEVEL8: level8.o ld65 -o LEVEL8 level8.o -C ../../linker_scripts/apple2_6000.inc level8.o: level8.s enemies.inc \ maps/level8_map.zx02 ca65 -o level8.o level8.s -l level8.lst #### LEVEL9: level9.o ld65 -o LEVEL9 level9.o -C ../../linker_scripts/apple2_6000.inc level9.o: level9.s enemies.inc \ maps/level9_map.zx02 ca65 -o level9.o level9.s -l level9.lst #### LEVEL10: level10.o ld65 -o LEVEL10 level10.o -C ../../linker_scripts/apple2_6000.inc level10.o: level10.s enemies.inc \ maps/level10_map.zx02 ca65 -o level10.o level10.s -l level10.lst #### LEVEL11: level11.o ld65 -o LEVEL11 level11.o -C ../../linker_scripts/apple2_6000.inc level11.o: level11.s enemies.inc \ maps/level11_map.zx02 ca65 -o level11.o level11.s -l level11.lst #### LEVEL12: level12.o ld65 -o LEVEL12 level12.o -C ../../linker_scripts/apple2_6000.inc level12.o: level12.s enemies.inc \ maps/level12_map.zx02 ca65 -o level12.o level12.s -l level12.lst #### LEVEL13: level13.o ld65 -o LEVEL13 level13.o -C ../../linker_scripts/apple2_6000.inc level13.o: level13.s enemies.inc \ maps/level13_map.zx02 ca65 -o level13.o level13.s -l level13.lst #### LEVEL14: level14.o ld65 -o LEVEL14 level14.o -C ../../linker_scripts/apple2_6000.inc level14.o: level14.s enemies.inc \ maps/level14_map.zx02 ca65 -o level14.o level14.s -l level14.lst #### LEVEL15: level15.o ld65 -o LEVEL15 level15.o -C ../../linker_scripts/apple2_6000.inc level15.o: level15.s enemies.inc \ maps/level15_map.zx02 ca65 -o level15.o level15.s -l level15.lst #### LEVEL16: level16.o ld65 -o LEVEL16 level16.o -C ../../linker_scripts/apple2_6000.inc level16.o: level16.s enemies.inc \ maps/level16_map.zx02 ca65 -o level16.o level16.s -l level16.lst #### ENGINE: engine.o ld65 -o ENGINE engine.o -C ../../linker_scripts/apple2_4000.inc engine.o: engine.s zp.inc hardware.inc \ text_help.s gr_fast_clear.s text_quit_yn.s text_drawbox.s \ engine_enemies.s engine_items.s \ graphics/keen_graphics.inc sprites/keen_sprites.inc \ status_bar.s draw_keen.s move_keen.s gr_putsprite_crop.s \ draw_tilemap.s tilemap_lookup.s \ level1_sfx.s longer_sound.s \ keyboard.s handle_laser.s ca65 -o engine.o engine.s -l engine.lst #### graphics/keen1_title.hgr.zx02: cd graphics && make graphics/keen_graphics.inc: cd graphics && make sprites/keen_sprites.inc: cd sprites && make maps/level1_map.lzsa: cd maps && make #### clean: rm -f *~ *.o *.lst HELLO LOADER TITLE ENGINE MARS STORY \ LEVEL1 LEVEL2 LEVEL3 LEVEL4 LEVEL5 LEVEL6 LEVEL7 LEVEL8 \ LEVEL9 LEVEL10 LEVEL11 LEVEL12 LEVEL13 LEVEL14 LEVEL15 LEVEL16 cd graphics && make clean cd maps && make clean # cd title && make clean cd sprites && make clean