walk_sprites_xsize: .byte 2, 2, 2, 2, 2, 2 ; right ; 0 .byte 2, 2, 2, 2, 2, 2 ; left ; 6 .byte 2, 2, 2, 2, 2, 2 ; up ; 12 .byte 2, 2, 2, 2, 2, 2 ; down ; 18 flame_sprites_xsize: .byte 2, 2, 2 ; right ; 24 .byte 2, 2, 2 ; left ; 27 .byte 2, 2, 2 ; up ; 30 .byte 2, 2, 2 ; down ; 33 walk_sprites_ysize: .byte 30, 30, 30, 30, 30, 30 ; right .byte 30, 30, 30, 30, 30, 30 ; left .byte 30, 30, 30, 30, 30, 30 ; up .byte 30, 30, 30, 30, 30, 30 ; down flame_sprites_ysize: .byte 9, 9, 9 ; right .byte 9, 9, 9 ; left .byte 9, 9, 9 ; up .byte 9, 9, 9 ; down walk_sprites_data_l: .byte walk_r0_sprite,>walk_r1_sprite,>walk_r2_sprite .byte >walk_r3_sprite,>walk_r4_sprite,>walk_r5_sprite .byte >walk_l0_sprite,>walk_l1_sprite,>walk_l2_sprite .byte >walk_l3_sprite,>walk_l4_sprite,>walk_l5_sprite .byte >walk_u0_sprite,>walk_u1_sprite,>walk_u2_sprite .byte >walk_u3_sprite,>walk_u4_sprite,>walk_u5_sprite .byte >walk_d0_sprite,>walk_d1_sprite,>walk_d2_sprite .byte >walk_d3_sprite,>walk_d4_sprite,>walk_d5_sprite flame_sprites_data_h: .byte >flame_r0_sprite,>flame_r1_sprite,>flame_r2_sprite .byte >flame_l0_sprite,>flame_l1_sprite,>flame_l2_sprite .byte >flame_u0_sprite,>flame_u1_sprite,>flame_u2_sprite .byte >flame_d0_sprite,>flame_d1_sprite,>flame_d2_sprite walk_mask_data_l: .byte walk_r0_mask,>walk_r1_mask,>walk_r2_mask .byte >walk_r3_mask,>walk_r4_mask,>walk_r5_mask .byte >walk_l0_mask,>walk_l1_mask,>walk_l2_mask .byte >walk_l3_mask,>walk_l4_mask,>walk_l5_mask .byte >walk_u0_mask,>walk_u1_mask,>walk_u2_mask .byte >walk_u3_mask,>walk_u4_mask,>walk_u5_mask .byte >walk_d0_mask,>walk_d1_mask,>walk_d2_mask .byte >walk_d3_mask,>walk_d4_mask,>walk_d5_mask flame_mask_data_h: .byte >flame_r0_mask,>flame_r1_mask,>flame_r2_mask .byte >flame_l0_mask,>flame_l1_mask,>flame_l2_mask .byte >flame_u0_mask,>flame_u1_mask,>flame_u2_mask .byte >flame_d0_mask,>flame_d1_mask,>flame_d2_mask .include "walk_sprites.inc" .include "flame_sprites.inc"