; Peasant's Quest Intro Sequence ; by Vince `deater` Weaver vince@deater.net ; with apologies to everyone .include "hardware.inc" .include "zp.inc" .include "qload.inc" .include "music.inc" peasant_quest_intro: lda #0 sta ESC_PRESSED jsr hgr_make_tables jsr hgr2 ;******************************* ; restart music, only drum loop ;****************************** lda SOUND_STATUS and #SOUND_MOCKINGBOARD beq mockingboard_notfound ; hack! modify the PT3 file to ignore the latter half lda #$ff ; end after 4 patterns sta PT3_LOC+$C9+$4 lda #$0 ; set LOOP to 0 sta PT3_LOC+$66 jsr pt3_init_song cli mockingboard_notfound: ;************************ ; Cottage ;************************ jsr cottage lda ESC_PRESSED bne escape_handler ;************************ ; Lake West ;************************ jsr lake_west lda ESC_PRESSED bne escape_handler ;************************ ; Lake East ;************************ jsr lake_east lda ESC_PRESSED bne escape_handler ;************************ ; River ;************************ jsr river lda ESC_PRESSED bne escape_handler ;************************ ; Knight ;************************ jsr knight ;************************ ; Start actual game ;************************ jsr draw_peasant ; wait a bit lda #10 jsr wait_a_bit escape_handler: ;========================== ; disable music lda SOUND_STATUS and #SOUND_MOCKINGBOARD beq mockingboard_notfound2 sei ; turn off music jsr clear_ay_both ; clear AY state jsr mockingboard_disable_interrupt mockingboard_notfound2: ;============================= ; start new game ;============================= jmp start_new_game .include "new_game.s" ;.include "wait_keypress.s" .include "intro_cottage.s" .include "intro_lake_w.s" .include "intro_lake_e.s" .include "intro_river.s" .include "intro_knight.s" .include "draw_peasant.s" ;.include "decompress_fast_v2.s" ;.include "hgr_font.s" ;.include "draw_box.s" ;.include "hgr_rectangle.s" ;.include "hgr_1x28_sprite.s" ;.include "hgr_partial_save.s" ;.include "hgr_input.s" ;.include "hgr_tables.s" ;.include "hgr_text_box.s" ;.include "hgr_hgr2.s" .include "hgr_1x5_sprite.s" .include "gr_copy.s" .include "wait.s" .include "wait_a_bit.s" .include "graphics_peasantry/graphics_intro.inc" .include "graphics_peasantry/priority_intro.inc" .include "text/intro.inc" skip_text: .byte 0,2,"ESC Skips",0 ;=================== ; print title intro_print_title: lda #peasant_text sta OUTH jsr hgr_put_string lda #skip_text sta OUTH jmp hgr_put_string ; tail call