1 REM BASED ON CODE BY B. BUCKELS 2 REM http://www.appleoldies.ca/bmp2dhr/basic/ 3 D$ = CHR$ (4): PRINT D$;"PR#3": PRINT : REM ENABLE 80 COL 5 TEXT 6 HOME 24 POKE 49232,0: REM GRAPHICS 25 POKE 49234,0: REM FULL GRAPHICS 26 POKE 49236,0: REM PAGE ONE 27 POKE 49239,0: REM HI-RES ON 28 POKE 49246,0: REM DOUBLE HI-RES ON 100 TEMP$="CUBE_PINK":GOSUB 1000 105 GET A$ 110 TEMP$="CUBE_WHITE":GOSUB 1000 115 GET A$ 120 TEMP$="CUBE_BLACK":GOSUB 1000 125 GET A$ 710 POKE 49233,0: REM TEXT MODE 720 POKE 49247,0: REM DOUBLE HI-RES OFF 730 POKE 49236,0: REM PAGE ONE 800 TEXT 810 HOME 820 END 1000 PRINT 1005 POKE 49237,0: PRINT D$;"BLOAD ";TEMP$;".AUX, A$2000":PRINT 1010 POKE 49236,0: PRINT D$;"BLOAD ";TEMP$;".BIN, A$2000":PRINT 1020 RETURN