#include #include #include "gr-sim.h" #include "tfv_utils.h" #include "tfv_zp.h" #include "tfv_defines.h" #include "tfv_definitions.h" #include "tfv_items.h" /* 1 2 3 4 01234567890123456789012345678901234567890 **************************************** 1 * DEATER * LEVEL 1 * 2 **************************************** 3 * INVENTORY * STATS * 4 **************************************** 5 * * HP: 50/100 * 6 * * MP: 0/0 * 7 * * * 8 * * EXPERIENCE: 0 * 9 * * NEXT LEVEL: 16 * 10 * * * 11 * * MONEY: $1 * 12 0-256 * * TIME: 00:00 * 13 * * * 14 * * * 15 * * * 16 * * * 17 * * * 18 * * * 19 * * * 20 * * * 21 * * * 22 * * * 23 **************************************** 24 EXPERIENCE = 0...255 LEVEL = EXPERIENCE / = 0...63 NEXT LEVEL = MONEY = 0...255 MAX_HP = 32+EXPERIENCE (maxing at 255) */ char item_names[3][8][15]={ { "CUPCAKE", "CARROT", "SMARTPASS", "ELF RUNES", "LIZBETH STAR", "KARTE SPIEL", "GLAMDRING", "VEGEMITE", }, { "BLUE LED", "RED LED", "1K RESISTOR", "4.7K RESISTOR", "9V BATTERY", "1.5V BATTERY", "LINUX CD", "ARMY KNIFE", }, { "CHEX MIX", "CLASS RING", "VORTEX CANNON", } }; void print_info(void) { int i; int current_y; text(); home(); /* Inverse Space */ /* 0x30=COLOR */ ram[0x30]=0x20; /* Draw boxes */ hlin_double(0,0,39,0); hlin_double(0,0,39,4); hlin_double(0,0,39,8); hlin_double(0,0,39,46); basic_vlin(0,48,0); basic_vlin(0,48,20); basic_vlin(0,48,39); basic_htab(3); basic_vtab(2); basic_print(nameo); basic_htab(23); basic_print("LEVEL "); print_u8(level); basic_htab(3); basic_vtab(4); basic_print("INVENTORY"); basic_htab(23); basic_print("STATS"); current_y=6; for(i=0;i<8;i++) { basic_htab(4); basic_vtab(current_y); if (items1&(1<