General: press escape to skip cutscenes? + disk handling code + on every load check to make sure disk hasn't been swapped? can put expected disk number at beginning of each thing we load and compare against it + allow pressing escape to back-out disk change? + Keyboard handling - Better keyboard handling on IIe -> was actually one of the main reasons I started working on this qload: + move flip_pages.s into QLOAD title: disk00: disk01: + maybe redo opening graphics disk02: (steps) one E two E three E four E alcove (EW)? rotation noise / sorta animation? different views/allowed to walk depending on rotation bridge1 (nsew) disk03: (down other side) one E different views through peephole depending on room rotation allow walking through doorway depending on room rotation disk04: bridge add missing N/S views allow clicking on chair room door to go direct there disk05: control room blue view should have maglev there/not orange view should animate opening door disk06: more tunnel allow clicking on cair room to go direct here animate opening door? disk10: figure out rotation disk38: disk39: -> try to fit last little bit of maglev sequence + do the handle animation at end? + sound effects? + if out of room in RAM (but not disk) optionally load tail end to language card on machines that have it? disk40: -> implement maglev flip -> implement maglev back disk41: -> allow going down where animals were, see ball? disk43: -> implement cart ride (maybe move to disk50) -> fix up graphics -> fix up path -> batter fork-in-road handling disk44: -> more path -> fish mouth -> probably move fish to own disk disk50: -> implement reverse cart