; Ootw for Apple II Lores -- Checkpoint4 (the City) ; by Vince "Deater" Weaver .include "zp.inc" .include "hardware.inc" ootw_c4: ; Initialize some variables ;======================= ; Run the "intro" ;======================= ; just us falling? ootw_c4_restart: jsr ootw_city_init ;========================= ; c4_new_room ;========================= ; enter new room on level4 c4_new_room: lda #0 sta GAME_OVER jsr ootw_city c4_check_done: lda GAME_OVER cmp #$ff beq quit_level ;==================== ; go to next level l4_defeated: lda WHICH_ROOM cmp #5 bne c4_new_room lda #5 sta WHICH_LOAD rts ;=========================== ; quit_level ;=========================== quit_level: jsr TEXT jsr HOME lda KEYRESET ; clear strobe lda #0 sta DRAW_PAGE lda #end_message sta OUTH jsr move_and_print jsr move_and_print wait_loop: lda KEYPRESS bpl wait_loop lda KEYRESET ; clear strobe lda #0 sta GAME_OVER jmp ootw_c4_restart end_message: .byte 8,10,"PRESS RETURN TO CONTINUE",0 .byte 11,20,"ACCESS CODE: RCHG",0 .include "ootw_c4_city.s" .include "text_print.s" .include "gr_pageflip.s" .include "gr_unrle.s" .include "gr_fast_clear.s" .include "gr_copy.s" .include "gr_hlin.s" .include "gr_twoscreen_scroll.s" .include "gr_putsprite.s" .include "gr_putsprite_flipped.s" .include "gr_putsprite_crop.s" .include "gr_offsets.s" ;.include "random16.s" .include "keyboard.s" .include "physicist.s" .include "alien.s" .include "door.s" .include "charger.s" .include "gun.s" .include "laser.s" .include "shield.s" .include "blast.s" .include "collision.s" .include "dummy_friend.s" .include "alien_laser.s" .include "ootw_c4_action.s" ; room backgrounds .include "ootw_graphics/l4city/ootw_c4_city.inc" ; sprites .include "ootw_graphics/sprites/physicist.inc" .include "ootw_graphics/sprites/alien.inc"