include ../../Makefile.inc DOS33 = ../../utils/dos33fs-utils/dos33 DOS33_RAW = ../../utils/dos33fs-utils/dos33_raw B2D = ../../utils/bmp2dhr/b2d PNG2GR = ../../utils/gr-utils/png2gr LZSA = ~/research/lzsa/lzsa/lzsa TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft EMPTY_DISK = ../../empty_disk/empty.dsk all: keen1_lores.dsk keen1_lores.dsk: HELLO LOADER TITLE MARS LEVEL1 LEVEL2 cp $(EMPTY_DISK) keen1_lores.dsk $(DOS33) -y keen1_lores.dsk SAVE A HELLO $(DOS33) -y keen1_lores.dsk BSAVE -a 0x1000 LOADER $(DOS33) -y keen1_lores.dsk BSAVE -a 0x4000 TITLE $(DOS33) -y keen1_lores.dsk BSAVE -a 0x2000 MARS $(DOS33) -y keen1_lores.dsk BSAVE -a 0x2000 LEVEL1 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x2000 LEVEL2 ### HELLO: hello.bas $(TOKENIZE) < hello.bas > HELLO #### LOADER: loader.o ld65 -o LOADER loader.o -C ../../linker_scripts/apple2_1000.inc loader.o: loader.s hardware_detect.s ca65 -o loader.o loader.s -l loader.lst #### TITLE: title.o ld65 -o TITLE title.o -C ../../linker_scripts/apple2_4000.inc title.o: title.s zp.inc hardware.inc \ zx02_optim.s \ graphics/keen1_title.hgr.zx02 ca65 -o title.o title.s -l title.lst #### MARS: mars.o ld65 -o MARS mars.o -C ../../linker_scripts/apple2_2000.inc mars.o: mars.s zp.inc hardware.inc game_over.s \ gr_fade.s \ mars_keyboard.s draw_tilemap.s \ mars_sfx.s longer_sound.s \ text_help.s tilemap_lookup.s \ maps/mars_map.zx02 graphics/parts.gr.zx02 ca65 -o mars.o mars.s -l mars.lst #### LEVEL1: level1.o ld65 -o LEVEL1 level1.o -C ../../linker_scripts/apple2_2000.inc level1.o: level1.s zp.inc hardware.inc \ text_help.s gr_fast_clear.s text_quit_yn.s text_drawbox.s \ level1_enemies.s level1_items.s \ graphics/keen_graphics.inc sprites/keen_sprites.inc \ maps/level1_map.zx02 \ status_bar.s draw_keen.s move_keen.s gr_putsprite_crop.s \ draw_tilemap.s tilemap_lookup.s \ level1_sfx.s longer_sound.s \ keyboard.s handle_laser.s ca65 -o level1.o level1.s -l level1.lst #### LEVEL2: level2.o ld65 -o LEVEL2 level2.o -C ../../linker_scripts/apple2_2000.inc level2.o: level2.s zp.inc hardware.inc \ text_help.s gr_fast_clear.s text_quit_yn.s text_drawbox.s \ level1_enemies.s level1_items.s \ graphics/keen_graphics.inc sprites/keen_sprites.inc \ maps/level2_map.zx02 \ status_bar.s draw_keen.s move_keen.s gr_putsprite_crop.s \ draw_tilemap.s tilemap_lookup.s \ level1_sfx.s longer_sound.s \ keyboard.s handle_laser.s ca65 -o level2.o level2.s -l level2.lst #### graphics/keen1_title.hgr.zx02: cd graphics && make graphics/keen_graphics.inc: cd graphics && make sprites/keen_sprites.inc: cd sprites && make maps/level1_map.lzsa: cd maps && make #### clean: rm -f *~ *.o *.lst HELLO LOADER TITLE MARS LEVEL1 LEVEL2 cd graphics && make clean cd maps && make clean # cd title && make clean cd sprites && make clean