; Kansasfest HackFest Entry ; Zero Page FRAMEBUFFER = $00 ; $00 - $0F YPOS = $10 DRAW_PAGE = $EE CURRENT_OFFSET = $EF OFFSET_GOVERNOR = $F0 ; Soft Switches SET_GR = $C050 ; Enable graphics FULLGR = $C052 ; Full screen, no text PAGE0 = $C054 ; Page0 PAGE1 = $C055 ; Page1 LORES = $C056 ; Enable LORES graphics ; ROM routines TEXT = $FB36 ;; Set text mode HOME = $FC58 ;; Clear the text screen WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us ;=================== ; init screen jsr TEXT jsr HOME lda #0 sta DRAW_PAGE sta CURRENT_OFFSET sta OFFSET_GOVERNOR lda #3 sta YPOS ; Clear Page0 lda #$00 sta DRAW_PAGE jsr clear_gr ; draw border line lda #$55 ldy #38 jsr hline ; Clear Page1 lda #$4 sta DRAW_PAGE lda #$44 jsr clear_gr ; draw border line lda #$55 ldy #38 jsr hline ;================== ; Draw Temp Rasters ;================== ldx #19 ; 2 raster_loop: lda #00 ; 2 sta $600,X ; 5 lda #01 ; 2 sta $680,X ; 5 lda #02 ; 2 sta $700,X ; 5 lda #03 ; 2 sta $780,X ; 5 lda #04 ; 2 sta $428,X ; 5 lda #05 ; 2 sta $4a8,X ; 5 lda #06 ; 2 sta $528,X ; 5 lda #07 ; 2 sta $5a8,X ; 5 lda #08 sta $A00,X lda #09 sta $A80,X lda #10 sta $B00,X lda #11 sta $B80,X lda #12 sta $828,X lda #13 sta $8a8,X lda #14 sta $928,X lda #15 sta $9a8,X dex ; 2 bpl raster_loop ; 2nt/3 ;===================================== ; temporarily draw HELLO ;===================================== ldy CURRENT_OFFSET ldx #0 data_loop2: lda words,Y sta $6d0,X lda words2,Y sta $750,X lda words3,Y sta $ad0,X lda words4,Y sta $b50,X iny inx cpx #40 bne data_loop2 ;===================================================== ; attempt vapor lock ; by reading the "floating bus" we can see most recently ; written value of the display ; we look for $55 (which is the grey line) ;===================================================== ; See: ; Have an Apple Split by Bob Bishop ; Softalk, October 1982 ; Challenges: each scan line scans 40 bytes. ; The blanking happens at the *beginning* ; So 65 bytes are scanned, starting at adress of the line - 25 ; the scan takes 8 cycles, look for 4 repeats of the value ; to avoid false positive found if the horiz blanking is mirroring ; the line (max 3 repeats in that case) vapor_lock_loop: ; first make sure we have all zeroes LDA #$00 zxloop: LDX #$04 wiloop: CMP $C051 BNE zxloop DEX BNE wiloop LDA #$55 ; now look for four all grey zloop: LDX #$04 qloop: CMP $C051 BNE zloop DEX BNE qloop ; found first line of low-res grey, need to kill time ; until we can enter at top of screen ; so we want roughly 10 lines * 4 = 40*65 = 2600+4550-65 ; +4550 - 65 (for the scanline we missed) = 7085 - 12 = 7073 ; GR part bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; want 7073 ; Try X=26 Y=52 cycles=7073 lda #0 ; 2 lda #0 ; 2 ldy #52 ; 2 loopA: ldx #26 ; 2 loopB: dex ; 2 bne loopB ; 2nt/3 dey ; 2 bne loopA ; 2nt/3 jmp display_loop .align $100 ;================================================ ; Display Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was ; We want to alternate between page1 and page2 every 65 cycles ; vblank = 4550 cycles to do scrolling ; 2 + 48*( (4+2+25*(2+3)) + (4+2+23*(2+3)+4+5)) + 9) ; 48*[(6+125)-1] + [(6+115+10)-1] display_loop: ldy #48 ; 2 outer_loop: bit PAGE0 ; 4 ldx #25 ; 130 cycles with PAGE0 ; 2 page0_loop: ; delay 126+bit dex ; 2 bne page0_loop ; 2/3 bit PAGE1 ; 4 ldx #23 ; 130 cycles with PAGE1 ; 2 page1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra) dex ; 2 bne page1_loop ; 2/3 nop ; 2 lda DRAW_PAGE ; 3 dey ; 2 bne outer_loop ; 2/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; delay 1652 (4550 +1 from falltrough, -2 for loadup, -2661 scroll -3) ; - 147 - 83 -3 ; Try X=2 Y=103 cycles=1649 R2 ; waste 2 cycles lda DRAW_PAGE ; 3 ; lda DRAW_PAGE ; 3 ; nop ; 2 ; nop ldy #103 ; 2 loop5: ldx #2 ; 2 loop6: dex ; 2 bne loop6 ; 2nt/3 dey ; 2 bne loop5 ; 2nt/3 ;================== ; Clear Framebuffer ;================== ; 4 + 16*9 - 1 = 147 lda #0 ; 2 ldx #15 ; 2 clear_fb_loop: sta FRAMEBUFFER,X ; 4 dex ; 2 bpl clear_fb_loop ; 2nt/3 ;================== ; Set Rasterbar ;================== ; 16 + 52 + 15 = 83 lda YPOS ; 3 and #$fc lsr ; 2 ; lsr ; 2 tax ; 2 lda YPOS ; 3 and #$3 ; 2 cmp #$0 ; 2 ; zero_rasterbar = 42 (add 10) ; one_rasterbar = 46 (add 6) ; two_rasterbar = 50 (add 2) ; three_rasterbar = 52 beq zero_rasterbar ; 2 cmp #$1 ; 2 beq one_rasterbar ; 2 cmp #$2 ; 2 beq two_rasterbar ; 2 bne three_rasterbar zero_rasterbar: ; 3 lda #$b1 ; 2 sta FRAMEBUFFER,X ; 4 lda #$f3 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$1b ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$03 ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+5,X ; 4 nop nop nop nop nop jmp done_draw_rasterbar ; 3 ;=========== ; 42 one_rasterbar: ; 4+3 lda #$30 ; 2 sta FRAMEBUFFER,X ; 4 lda #$b1 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$3f ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$1b ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+5,X ; 4 nop nop nop jmp done_draw_rasterbar ; 3 ;========== ; 46 two_rasterbar: ; 8+3 lda #$10 ; 2 sta FRAMEBUFFER,X ; 4 lda #$30 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$bb ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$3f ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$01 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$00 ; 2 sta FRAMEBUFFER+5,X ; 4 nop jmp done_draw_rasterbar ; 3 ;========== ; 50 three_rasterbar: ; 10+3 lda #$00 ; 2 sta FRAMEBUFFER,X ; 4 lda #$10 ; 2 sta FRAMEBUFFER+1,X ; 4 lda #$f3 ; 2 sta FRAMEBUFFER+2,X ; 4 lda #$bb ; 2 sta FRAMEBUFFER+3,X ; 4 lda #$03 ; 2 sta FRAMEBUFFER+4,X ; 4 lda #$01 ; 2 sta FRAMEBUFFER+5,X ; 4 jmp done_draw_rasterbar ; 3 ;========== ; 52 done_draw_rasterbar: ; movement = 7 + 5 + 3 = 15 ldx YPOS ; 3 ; nop inx ; 2 cpx #24 ; 2 beq raster_bottom ; ; 2 jmp raster_move_done ; 3 raster_bottom: ; 3 ldx #0 ; 2 raster_move_done: stx YPOS ; 3 jmp draw_rasterbars ; 3 .align $100 ;================== ; Draw Rasterbars ;================== draw_rasterbars: ; 2 + YSIZE*[(8*16) + 5] - 1 ; 2 + (20*133) -1 ; 2661 cycles ldx #19 ; 2 raster_loop2: lda FRAMEBUFFER ; 3 sta $600,X ; 5 lda FRAMEBUFFER+2 ; 3 sta $680,X ; 5 lda FRAMEBUFFER+4 ; 3 sta $700,X ; 5 lda FRAMEBUFFER+6 ; 3 sta $780,X ; 5 lda FRAMEBUFFER+8 ; 3 sta $428,X ; 5 lda FRAMEBUFFER+10 ; 3 sta $4a8,X ; 5 lda FRAMEBUFFER+12 ; 3 sta $528,X ; 5 lda FRAMEBUFFER+14 ; 3 sta $5a8,X ; 5 lda FRAMEBUFFER+1 sta $A00,X lda FRAMEBUFFER+3 sta $A80,X lda FRAMEBUFFER+5 sta $B00,X lda FRAMEBUFFER+7 sta $B80,X lda FRAMEBUFFER+9 sta $828,X lda FRAMEBUFFER+11 sta $8a8,X lda FRAMEBUFFER+13 sta $928,X lda FRAMEBUFFER+15 sta $9a8,X dex ; 2 bpl raster_loop2 ; 2nt/3 all_done: jmp display_loop ; 3 ;================================== ; HLINE ;================================== ; Color in A ; Y has which line hline: pha ; 3 ldx gr_offsets,y ; 4+ stx hline_loop+1 ; 4 lda gr_offsets+1,y ; 4+ clc ; 2 adc DRAW_PAGE ; 3 sta hline_loop+2 ; 4 pla ; 4 ldx #39 ; 2 hline_loop: sta $5d0,X ; 38 ; 5 dex ; 2 bpl hline_loop ; 2nt/3 rts ; 6 ;========================== ; Clear gr screen ;========================== ; Color in A clear_gr: ldy #46 clear_page_loop: jsr hline dey dey bpl clear_page_loop rts .align $100 words: ; H E L L O .byte $D1,$00,$D1,$00, $D1,$01,$00, $D1,$00,$00, $D1,$00,$00, $D0,$01,$D0,$00, $00, $00 ; K F E S T .byte $D1,$00,$D1,$00, $D1,$01,$00, $D1,$01,$00, $D1,$D1,$00, $01,$D1,$01,$00 ; 1 8 . . . .byte $00,$D1,$00, $D0,$01,$D0,$00, $00,$00,$00, $00,$00,$00, $00,$00,$00, $00,$00 ; H A V E .byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D1,$00,$D1,$00, $D1,$01,$00, $00,$00 ; Y O U .byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D1,$00,$D1,$00, $00,$00 ; E V E R .byte $D1,$01,$00, $D1,$00,$D1,$00, $D1,$01,$00, $D1,$01,$D1,$00, $00,$00 ; S E E N .byte $D1,$D1,$00, $D1,$01,$00, $D1,$01,$00, $D1,$00,$D0,$D1,$00, $00,$00 ; 4 0 x .byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D0,$00,$D0,$00 ; 9 6 .byte $D1,$01,$D1,$00, $D1,$01,$01,$00, $00,$00 ; L O R E S .byte $D1,$00,$00, $D0,$01,$D0,$00, $D1,$01,$D1,$00, $D1,$01,$00, $D1,$D1,$00 ; Apple .byte $00,$00,$C0,$C0,$CC,$C0,$00,$00 ; VMW Logo .byte $0,$0,$11,$11,$11,$11,$11,$44, $22,$22,$22,$22,$22,$44, $22,$22,$22,$22,$22,$00 ; Apple .byte $0,$0,$00,$C0,$C0,$CC,$C0,$0 .repeat 64 .byte $0 .endrep words2: .byte $24,$04,$24,$00, $24,$20,$00, $24,$20,$00, $24,$20,$00, $04,$20,$04,$00, $00,$00 .byte $24,$04,$20,$00, $24,$00,$00, $24,$20,$00, $20,$24,$00, $00,$24,$00,$00 .byte $00,$24,$00, $04,$20,$04,$00, $20,$20,$00, $20,$20,$00, $20,$20,$00, $00,$00 .byte $24,$04,$24,$00, $24,$00,$24,$00, $04,$20,$04,$00, $24,$20,$00, $00,$00 .byte $00,$24,$00,$00, $04,$20,$04,$00, $24,$20,$24,$00, $00,$00 .byte $24,$20,$00, $04,$20,$04,$00, $24,$20,$00, $24,$04,$20,$00, $00,$00 .byte $20,$24,$00, $24,$20,$00, $24,$20,$00, $24,$00,$00,$24,$00, $00,$00 .byte $00,$00,$24,$00, $04,$20,$04,$00, $00,$04,$00,$00 .byte $00,$00,$24,$00, $24,$20,$24,$00, $00,$00 .byte $24,$20,$00, $04,$20,$04,$00, $24,$04,$20,$00, $24,$20,$00, $20,$24,$00 .byte $00,$29,$29,$29,$29,$20,$00,$00 .byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 .byte $0,$0,$29,$29,$29,$29,$20,$0 .repeat 64 .byte $0 .endrep words3: .byte $C9,$C0,$C9,$00, $C9,$C0,$00, $C9,$00,$00, $C9,$00,$00, $C9,$00,$C9,$00, $00,$00 .byte $C9,$C0,$09,$00, $C9,$C0,$00, $C9,$C0,$00, $C9,$C0,$00, $00,$C9,$00,$00 .byte $09,$C9,$00, $09,$C0,$09,$00, $00,$00,$00, $00,$00,$00, $00,$00,$00, $00,$00 .byte $C9,$C0,$C9,$00, $C9,$C0,$C9,$00, $C9,$00,$C9,$00, $C9,$C0,$00, $00,$00 .byte $09,$C0,$09,$00, $c9,$00,$c9,$00, $C9,$00,$C9,$00, $00,$00 .byte $C9,$C0,$00, $C9,$00,$C9,$00, $C9,$C0,$00, $C9,$C0,$C9,$00, $00,$00 .byte $C9,$C0,$00, $C9,$C0,$00, $C9,$C0,$00, $C9,$09,$00,$C9,$00, $00,$00 .byte $C9,$C0,$C9,$00, $C9,$00,$C9,$00, $00,$C0,$00,$00 .byte $C9,$C0,$C9,$00, $C9,$C0,$C0,$00, $00,$00 .byte $C9,$00,$00, $C9,$00,$C9,$00, $C9,$C0,$C9,$00, $C9,$C0,$00, $C9,$C0,$00 .byte $00,$D0,$D0,$DC,$D0,$00,$00,$00 .byte $0,$0,$01,$11,$11,$11,$41,$44, $42,$22,$22,$22,$42,$44, $42,$22,$22,$22,$02,$00 .byte $0,$0,$D0,$D0,$DC,$D0,$00,$0 .repeat 64 .byte $0 .endrep words4: .byte $06,$00,$06,$00, $06,$00,$00, $06,$00,$00, $06,$00,$00, $06,$00,$06,$00, $00,$00 .byte $06,$00,$06,$00, $06,$00,$00, $06,$00,$00, $00,$06,$00, $00,$06,$00,$00 .byte $00,$06,$00, $06,$00,$06,$00, $06,$06,$00, $06,$06,$00, $06,$06,$00, $00,$00 .byte $06,$00,$06,$00, $06,$00,$06,$00, $00,$06,$00,$00, $06,$00,$00, $00,$00 .byte $00,$06,$00,$00, $06,$00,$06,$00, $06,$00,$06,$00, $00,$00 .byte $06,$00,$00, $00,$06,$00,$00, $06,$00,$00, $06,$00,$06,$00, $00,$00 .byte $00,$06,$00, $06,$00,$00, $06,$00,$00, $06,$00,$00,$06,$00, $00,$00 .byte $00,$00,$06,$00, $06,$00,$06,$00, $06,$00,$06,$00 .byte $00,$00,$06,$00, $06,$00,$06,$00, $00,$00 .byte $06,$00,$00, $06,$00,$06,$00, $06,$00,$06,$00, $06,$00,$00, $00,$04,$00 .byte $00,$01,$61,$61,$61,$01,$00,$00 .byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 .byte $0,$0,$01,$61,$61,$61,$01,$0 .repeat 64 .byte $0 .endrep ; ? ; Apple ;.byte $0,$0,$00,$C0,$C0,$CC,$C0,$0 ;.byte $0,$0,$29,$29,$29,$29,$20,$0 ;.byte $0,$0,$D0,$D0,$DC,$D0,$00,$0 ;.byte $0,$0,$01,$61,$61,$61,$01,$0 ; VMW Logo ;.byte $0,$0,$11,$11,$11,$11,$11,$44, $22,$22,$22,$22,$22,$44, $22,$22,$22,$22,$22,$00 ;.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 ;.byte $0,$0,$01,$11,$11,$11,$41,$44, $42,$22,$22,$22,$42,$44, $42,$22,$22,$22,$02,$00 ;.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00 gr_offsets: .word $400,$480,$500,$580,$600,$680,$700,$780 .word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8 .word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0