update_timer: jsr update_explosion_timer lda SOUND_STATUS and #SOUND_MOCKINGBOARD bne timer_mockingboard ; if no mockingboard, then ; fake timer count so clocks tick lda TIMER_COUNT clc adc #7 sta TIMER_COUNT timer_mockingboard: lda TIMER_COUNT cmp #50 bcc timer_not_yet jsr update_time lda #$0 sta TIMER_COUNT timer_not_yet: rts