tiles: tile00: .byte $AA,$AA,$AA,$AA tile01: .byte $55,$55,$55,$55 tile02: .byte $ff,$5f,$ff,$55 tile03: .byte $5f,$5f,$55,$55 tile04: .byte $5f,$ff,$5f,$ff tile05: .byte $ff,$55,$ff,$f5 tile06: .byte $55,$55,$f5,$f5 tile07: .byte $55,$ff,$f5,$ff tile08: .byte $55,$f5,$50,$f5 tile09: .byte $ff,$55,$ff,$55 tile0a: .byte $55,$ff,$55,$ff tile0b: .byte $99,$99,$09,$09 tile0c: .byte $99,$59,$99,$88 tile0d: .byte $59,$99,$99,$99 tile0e: .byte $8f,$99,$09,$09 tile0f: .byte $00,$76,$f7,$05 tilemap: .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$0f,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$0c,$0d,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$0b,$0e,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$02,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$09,$08,$01,$01,$01,$01 .byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$05,$06,$06,$06,$06,$06