include ../../Makefile.inc ZX02 = ~/research/6502_compression/zx02.git/build/zx02 PNG_TO_HGR = ../../utils/hgr-utils/png2hgr LINKER_SCRIPTS = ../../linker_scripts DOS33 = ../../utils/dos33fs-utils/dos33 DOS33_RAW = ../../utils/dos33fs-utils/dos33_raw EMPTY_DISK = ../../empty_disk/empty.dsk TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft all: sb.dsk #### sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF ASPLODE TARGET CLIFF RAT cp $(EMPTY_DISK) sb.dsk $(DOS33_RAW) sb.dsk 0 0 QBOOT 0 1 $(DOS33_RAW) sb.dsk 0 2 QBOOT 1 1 $(DOS33_RAW) sb.dsk 0 4 QBOOT 2 1 $(DOS33_RAW) sb.dsk 1 0 QLOAD 0 0 $(DOS33_RAW) sb.dsk 2 0 TITLE 0 0 $(DOS33_RAW) sb.dsk 5 0 DUCK_POND 0 0 $(DOS33_RAW) sb.dsk 10 0 ROOF 0 0 $(DOS33_RAW) sb.dsk 15 0 ASPLODE 0 0 $(DOS33_RAW) sb.dsk 20 0 TARGET 0 0 $(DOS33_RAW) sb.dsk 25 0 CLIFF 0 0 $(DOS33_RAW) sb.dsk 30 0 RAT 0 0 #### QBOOT: qboot_sector.o ld65 -o QBOOT qboot_sector.o -C $(LINKER_SCRIPTS)/apple2_800.inc qboot_sector.o: qboot_sector.s qboot_stage2.s ca65 -o qboot_sector.o qboot_sector.s -l qboot_sector.lst #### QLOAD: qload.o ld65 -o QLOAD qload.o -C $(LINKER_SCRIPTS)/apple2_1200.inc qload.o: qload.s qboot.inc ca65 -o qload.o qload.s -l qload.lst #### ROOF: roof.o ld65 -o ROOF roof.o -C $(LINKER_SCRIPTS)/apple2_6000.inc roof.o: roof.s zx02_optim.s \ roof_graphics/strongbad_sample.hgr.zx02 \ zp.inc hardware.inc ca65 -o roof.o roof.s -l roof.lst roof_graphics/strongbad_sample.hgr.zx02: cd roof_graphics && make #### ASPLODE: asplode.o ld65 -o ASPLODE asplode.o -C $(LINKER_SCRIPTS)/apple2_6000.inc asplode.o: asplode.s zx02_optim.s \ asplode_graphics/sb_title.hgr.zx02 \ asplode_graphics/sb_zone.hgr.zx02 \ asplode_graphics/sb_sprites.inc \ asplode_sound/asplode_sound.btc.zx02 \ audio.s play_asplode.s asplode_head.s \ hgr_sprite_big.s cycle_colors.s \ zp.inc hardware.inc ca65 -o asplode.o asplode.s -l asplode.lst asplode_graphics/sb_sprites.inc: cd asplode_graphics && make asplode_graphics/sb_title.hgr.zx02: cd asplode_graphics && make asplode_sound/asplode.btc.zx02: cd asplode_sound && make #### CLIFF: cliff.o ld65 -o CLIFF cliff.o -C $(LINKER_SCRIPTS)/apple2_6000.inc cliff.o: cliff.s zx02_optim.s \ cliff_graphics/cliff_base.hgr.zx02 \ zp.inc hardware.inc ca65 -o cliff.o cliff.s -l cliff.lst cliff_graphics/cliff_base.hgr.zx02: cd cliff_graphics && make #### TARGET: target.o ld65 -o TARGET target.o -C $(LINKER_SCRIPTS)/apple2_6000.inc target.o: target.s zx02_optim.s \ target_graphics/target.hgr.zx02 \ zp.inc hardware.inc ca65 -o target.o target.s -l target.lst target_graphics/target.hgr.zx02: cd target_graphics && make #### RAT: rat.o ld65 -o RAT rat.o -C $(LINKER_SCRIPTS)/apple2_6000.inc rat.o: rat.s zx02_optim.s duet.s hgr_sprite_mask.s hgr_sprite.s hgr_tables.s \ zp.inc hardware.inc \ rat_sound/fortnight.ed \ rat_graphics/a2_fortnight.hgr.zx02 \ rat_graphics/a2_fortnight_99.hgr.zx02 \ rat_graphics/a2_fortnight_100.hgr.zx02 \ rat_graphics/a2_fortnight_rat1.hgr.zx02 \ rat_graphics/a2_fortnight_rat2.hgr.zx02 \ rat_graphics/a2_break.hgr.zx02 \ rat_graphics/disk_sprites.inc ca65 -o rat.o rat.s -l rat.lst rat_sound/fortnight.ed: cd rat_sound && make rat_graphics/a2_fortnight.hgr.zx02: cd rat_graphics && make #### TITLE: title.o ld65 -o TITLE title.o -C $(LINKER_SCRIPTS)/apple2_6000.inc title.o: title.s zx02_optim.s \ zp.inc hardware.inc \ hgr_logo_scroll.s audio.s hgr_sprite.s \ hgr_sprite_big.s hgr_copy_fast.s \ play_purple.s lc_detect.s hgr_tables.s \ title_sound/purple.btc.zx02 \ title_graphics/czmg4ap_title.hgr.zx02 \ title_graphics/videlectrix_top.hgr.zx02 \ title_graphics/the_cheat_loading.hgr.zx02 \ title_graphics/title_sprites.inc ca65 -o title.o title.s -l title.lst title_sound/purple.btc.zx02: cd title_sound && make title_graphics/czmg4ap_title.hgr.zx02: cd title_graphics && make #### DUCK_POND: duck_pond.o ld65 -o DUCK_POND duck_pond.o -C $(LINKER_SCRIPTS)/apple2_6000.inc duck_pond.o: duck_pond.s zx02_optim.s \ zp.inc hardware.inc \ gr_copy.s duck_score.s gr_putsprite_mask.s \ draw_ducks.s move_ducks.s \ duck_graphics/duck_sprites.inc duck_graphics/num_sprites.inc ca65 -o duck_pond.o duck_pond.s -l duck_pond.lst duck_graphics/duck_sprites.inc: cd duck_graphics && make #### HELLO: hello.bas $(TOKENIZE) < hello.bas > HELLO #### clean: rm -f *.lst *.o QBOOT QLOAD TITLE DUCK_POND ROOF ASPLODE TARGET CLIFF RAT *~ cd asplode_sound && make clean cd rat_sound && make clean cd title_sound && make clean cd asplode_graphics && make clean cd cliff_graphics && make clean cd duck_graphics && make clean cd rat_graphics && make clean cd roof_graphics && make clean cd target_graphics && make clean cd title_graphics && make clean