;====================================== ; draw physicist ;====================================== draw_physicist: ; FIXME: what happens if crouch+kick ; or crouch+walk? check_if_still_kicking: lda KICKING beq check_crouching kicking: lda #kick1 sta INH dec KICKING jmp finally_draw_him check_crouching: lda CROUCHING beq walking crouching: ; FIXME: we have an animation? lda #crouch2 sta INH jmp finally_draw_him walking: lda GAIT and #$f sta GAIT tax lda phys_walk_progression,X sta INL lda phys_walk_progression+1,X sta INH finally_draw_him: lda PHYSICIST_X sta XPOS lda PHYSICIST_Y sec sbc EARTH_OFFSET ; adjust for earthquakes sta YPOS lda DIRECTION bne facing_right facing_left: jmp put_sprite facing_right: jmp put_sprite_flipped