;=============================================== ; level data for Dome Island level ;=============================================== locations: .word location0,location1,location2 ; RIVEN_ARRIVAL - first arrival location0: .byte RIVEN_ARRIVAL_NEAR ; north exit .byte $ff ; south exit .byte $FF ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word arrival_n_zx02 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte $ff ; special exit ; RIVEN_ARRIVAL_NEAR -- just outside the cage location1: .byte $ff ; north exit .byte RIVEN_ARRIVAL ; south exit .byte $E0 ; leave to disk39 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_N ; south exit_dir .byte DIRECTION_W ; east exit_dir .byte $ff ; west exit_dir .word arrival_near_n_zx02 ; north bg .word arrival_near_s_zx02 ; south bg .word arrival_near_e_zx02 ; east bg .word arrival_near_w_zx02 ; west bg .byte BG_EAST|BG_NORTH|BG_SOUTH|BG_WEST ; all bgs .byte DIRECTION_E ; special exit .byte 12,16 ; special x .byte 100,161 ; special y .word handle_clicked-1 ; RIVEN_HANDLE - big handle location2: .byte RIVEN_ARRIVAL_NEAR ; north exit .byte $ff ; south exit .byte $FF ; east exit .byte $ff ; west exit .byte DIRECTION_E ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word arrival_handle_n_zx02 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte $ff ; special exit