; Print-shop Style THINKING ; by Vince `deater` Weaver .include "zp.inc" .include "hardware.inc" ; 0------------------------- ; 0 1111111111111111111111 0 ; 0 1 22222222222222222221 0 ; if XX < YY COL++ ;if XX > 39-YY COL-- COL = $F0 XSTART = $F1 XSTOP = $F2 YSTART = $F3 YSTOP = $F4 OFFSET = $F5 CURRENT = $F6 BITMAP_PTR = $F7 BASE = $F8 XSAVE = $F9 SAVED_YY= $F9 YSAVE = $FA SAVED_XX= $FA thinking: jsr SETGR ; set lo-res 40x40 mode ; A=$D0 afterward big_loop: ldx #0 ; reset YY stx BITMAP_PTR ; reset bitmap pointer to 0 yloop: txa jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear) ;======================= ldy #0 xloop: ; this is only jumped to every 8th XX inc_pointer: inc BITMAP_PTR stx XSAVE ldx BITMAP_PTR lda thinking_data-1-35,X sta CURRENT ldx XSAVE thinking_xloop: ; this is called every XX stx XSAVE sty YSAVE ; save Y (XX) ; skip if out of range cpx #7 bcc draw_color cpx #14 bcs draw_color ror CURRENT bcs skip_color draw_color: lda COL ; set starting color and #$7 tay lda color_lookup,Y ; lookup color ldy YSAVE ; restore Y (XX) sta (GBASL),Y skip_color: no_draw: ;================================== ; adjust colors to make boxes ; 0000000000000000 ; 0111111111111110 ; 0122222222222210 ; XX is in Y (currently also in YSAVE) ; YY is in X (currently also in XSAVE) ; if XX is < 10, check for inc ; if XX is > 30 check for dex ; else, no adjust ldx SAVED_YY ; YY ldy SAVED_XX ; XX cpy #10 ; is XX < 10 bcc color_adjust_up ; then potentially adjust UP cpy #30 ; is XX > 30 bcs color_adjust_down ; then potentially adjust down bcc color_adjust_none ; else, do nothing color_adjust_up: ; if XX < YY then inc color ; if XX >= YY then do nothing cpy SAVED_YY ; compare XX to YY bcs col_same ; bge do nothing col_inc: inc COL col_same: jmp color_adjust_none color_adjust_down: lda #39 sec sbc XSAVE sta XSAVE cpy XSAVE ; compare XX to YY ; if XX > 39-YY then inc color bcc col_down_same col_dec: dec COL col_down_same: ldy YSAVE ; fallthrough color_adjust_none: ;============================ ; inc XX for next pixel iny cpy #40 beq done_done tya and #$7 beq inc_pointer bne thinking_xloop done_done: ;======================= ; cpx #9 ; beq blarch ; bcc blurgh ; inc COL ; jmp blarch ;blurgh: ; dec COL ;blarch: ;======================= ; move to next line inc COL inx cpx #20 bne yloop ;========================== ; done drawing rainbow box ;========================== ;========================== ; flip pages ;========================== ;=================== ; increment color ; after loop we are +10 ; so -1 actually means increment 1 (because we mod 8 it) ; inc COL ; inc COL dec COL dec COL ;=================== ; WAIT lda #255 jsr WAIT ; A = 0 at end beq big_loop ;0 1 2 3 3 ;01234567|89012345|67890123|45678901|23456789 ; ***** *| * * * | * * |* * * |* *** ; * *| * * **| * * *| * ** |* * * ; * *| * * **| * * * | * ** |* * ; * *|*** * * |* * ** | * * * |* * ; * *| * * * | ** * * | * * *|* * ** ; * *| * * * | ** * *| * * *|* * * ; * *| * * * | * * |* * * |* **** ; ; 7*5 bytes = 35 bytes color_lookup: ; magenta, pink, orange, yellow, lgreen, aqua, mblue, lblue .byte $33,$BB,$99,$DD,$CC,$EE,$66,$77 thinking_data: .byte $BE,$54,$14,$15,$39 .byte $88,$D4,$94,$34,$45 .byte $88,$D4,$54,$34,$05 .byte $88,$57,$35,$54,$05 .byte $88,$54,$56,$94,$65 .byte $88,$54,$96,$94,$45 .byte $88,$54,$14,$15,$79 ; for apple II bot entry at $3F5 ; at +8A, so 36B jmp thinking