climb_sprites_xsize: .byte 3, 3, 3, 3 ; right ; 0 .byte 3, 3, 3, 3 ; left ; 4 .byte 3, 3, 3, 3 ; up ; 8 .byte 3, 3, 3, 3 ; down ; 12 flame_sprites_xsize: .byte 2, 2, 2 ; right ; 16 .byte 3, 3, 3 ; left ; 19 .byte 2, 2, 2 ; up ; 22 .byte 2, 2, 2 ; down ; 25 fall_sprites_xsize: .byte 3, 3, 3, 3 ; 28 splat_sprites_xsize: .byte 3,3 ; ; 32 climb_sprites_ysize: .byte 30, 30, 30, 30 ; right .byte 30, 30, 30, 30 ; left .byte 31, 31, 31, 31 ; up .byte 31, 31, 31, 31 ; down flame_sprites_ysize: .byte 9, 9, 9 ; right .byte 9, 9, 9 ; left .byte 9, 9, 9 ; up .byte 9, 9, 9 ; down fall_sprites_ysize: .byte 21,21,21,21 splat_sprites_ysize: .byte 21,21 climb_sprites_data_l: .byte climb_r0_sprite,>climb_r1_sprite,>climb_r2_sprite .byte >climb_r3_sprite .byte >climb_l3_sprite,>climb_l2_sprite,>climb_l1_sprite .byte >climb_l0_sprite .byte >climb_u0_sprite,>climb_u1_sprite,>climb_u2_sprite .byte >climb_u3_sprite .byte >climb_u3_sprite,>climb_u2_sprite,>climb_u1_sprite .byte >climb_u0_sprite flame_sprites_data_h: .byte >flame_r0_sprite,>flame_r1_sprite,>flame_r2_sprite .byte >flame_l0_sprite,>flame_l1_sprite,>flame_l2_sprite .byte >flame_u0_sprite,>flame_u1_sprite,>flame_u2_sprite .byte >flame_d0_sprite,>flame_d1_sprite,>flame_d2_sprite fall_sprites_data_h: .byte >climb_f0_sprite,>climb_f1_sprite,>climb_f2_sprite .byte >climb_f3_sprite splat_sprites_data_h: .byte >climb_s0_sprite,>climb_s1_sprite climb_mask_data_l: .byte climb_r0_mask,>climb_r1_mask,>climb_r2_mask .byte >climb_r3_mask .byte >climb_l3_mask,>climb_l2_mask,>climb_l1_mask .byte >climb_l0_mask .byte >climb_u0_mask,>climb_u1_mask,>climb_u2_mask .byte >climb_u3_mask .byte >climb_u3_mask,>climb_u2_mask,>climb_u1_mask .byte >climb_u0_mask flame_mask_data_h: .byte >flame_r0_mask,>flame_r1_mask,>flame_r2_mask .byte >flame_l0_mask,>flame_l1_mask,>flame_l2_mask .byte >flame_u0_mask,>flame_u1_mask,>flame_u2_mask .byte >flame_d0_mask,>flame_d1_mask,>flame_d2_mask fall_mask_data_h: .byte >climb_f0_mask,>climb_f1_mask,>climb_f2_mask .byte >climb_f3_mask splat_mask_data_h: .byte >climb_s0_mask,>climb_s1_mask .include "sprites/climb_sprites.inc" .include "sprites/climb_flame_sprites.inc"