; Hand generated as I'm too lazy to automate this tb1_sprite: .byte $8,$4 .byte $55,$50,$00,$00,$00,$00,$00,$00 .byte $55,$55,$55,$00,$00,$00,$00,$00 .byte $ff,$1f,$4f,$2f,$ff,$22,$20,$00 .byte $5f,$5f,$5f,$5f,$ff,$f2,$f2,$f2 ;=============== ; TFV Sprites ;=============== tfv_stand_right: .byte $4,$6 .byte $00,$DD,$BD,$00 .byte $00,$DD,$DB,$0B .byte $00,$22,$00,$00 .byte $00,$22,$02,$0B .byte $00,$22,$00,$00 .byte $00,$82,$80,$00 tfv_walk_right: .byte $4,$6 .byte $00,$DD,$BD,$00 .byte $00,$DD,$DB,$0B .byte $00,$22,$00,$00 .byte $00,$22,$02,$B0 .byte $22,$02,$20,$00 .byte $82,$00,$82,$00 tfv_stand_left: .byte $4,$6 .byte $00,$BD,$DD,$00 .byte $0B,$DB,$DD,$00 .byte $00,$00,$22,$00 .byte $0B,$02,$22,$00 .byte $00,$00,$22,$00 .byte $00,$80,$82,$00 tfv_walk_left: .byte $4,$6 .byte $00,$BD,$DD,$00 .byte $0B,$DB,$DD,$00 .byte $00,$00,$22,$00 .byte $B0,$02,$22,$00 .byte $00,$20,$02,$22 .byte $00,$82,$00,$82 tfv_led_sword: .byte $5,$3 .byte $10,$00,$10,$00,$00 .byte $10,$01,$10,$10,$10 .byte $00,$00,$11,$01,$10 ;================ ; Bird Sprites ;================ ;================ ; Ship Sprites ;================ splash_forward: .byte $7,$2 .byte $00,$ee,$00,$00,$00,$ee,$00 .byte $ee,$00,$00,$00,$00,$00,$ee splash_right: .byte $7,$2 .byte $00,$00,$00,$00,$00,$ee,$00 .byte $00,$00,$00,$00,$00,$00,$ee splash_left: .byte $7,$2 .byte $00,$ee,$00,$00,$00,$00,$00 .byte $ee,$00,$00,$00,$00,$00,$00 shadow_forward: .byte $3,$2 .byte $00,$aa,$00 .byte $a0,$aa,$a0 shadow_right: .byte $3,$2 .byte $a0,$00,$aa .byte $00,$0a,$a0 shadow_left: .byte $3,$2 .byte $aa,$00,$a0 .byte $a0,$0a,$00 ship_forward: .byte $9,$5 .byte $00,$00,$00,$00,$ff,$00,$00,$00,$00 .byte $00,$00,$00,$66,$ff,$66,$00,$00,$00 .byte $00,$00,$70,$2f,$12,$2f,$70,$00,$00 .byte $f0,$f7,$f7,$f2,$d9,$f2,$f7,$f7,$f0 .byte $00,$00,$00,$00,$0d,$00,$00,$00,$00 ship_right: .byte $9,$5 .byte $00,$00,$00,$00,$00,$60,$60,$f0,$00 .byte $00,$f0,$70,$70,$f6,$f6,$6f,$66,$00 .byte $00,$07,$ff,$2f,$12,$27,$f6,$00,$00 .byte $00,$00,$00,$dd,$d9,$f2,$77,$00,$00 .byte $00,$00,$00,$00,$00,$0f,$ff,$70,$00 ship_left: .byte $9,$5 .byte $00,$f0,$60,$60,$00,$00,$00,$00,$00 .byte $00,$66,$6f,$f6,$f6,$70,$70,$f0,$00 .byte $00,$00,$f6,$27,$12,$2f,$ff,$07,$00 .byte $00,$00,$77,$f2,$d9,$dd,$00,$00,$00 .byte $00,$70,$ff,$0f,$00,$00,$00,$00,$00 ;========= ; Enemies ;========== killer_crab: .byte $9,$6 .byte $99,$00,$99,$00,$00,$00,$99,$00,$99 .byte $06,$60,$06,$00,$00,$00,$06,$60,$06 .byte $00,$06,$40,$49,$44,$49,$40,$06,$00 .byte $06,$04,$44,$44,$44,$44,$44,$04,$06 .byte $00,$60,$04,$64,$04,$64,$04,$60,$00 .byte $44,$00,$40,$04,$00,$04,$40,$00,$44 ; Procrastinon ;======================= ; Background Features ;======================= ; Palm Tree palm_tree: .byte $08,$07 .byte $00,$00,$00,$00,$00,$40,$04,$40 .byte $00,$40,$04,$44,$84,$40,$00,$00 .byte $04,$00,$40,$05,$88,$00,$04,$40 .byte $00,$44,$00,$00,$08,$80,$00,$00 .byte $00,$00,$00,$00,$00,$88,$00,$00 .byte $00,$00,$00,$00,$80,$08,$00,$00 .byte $00,$00,$00,$00,$88,$00,$00,$00 ; Pine Tree pine_tree: .byte $07,$06 .byte $00,$00,$00,$44,$00,$00,$00 .byte $00,$00,$00,$44,$00,$00,$00 .byte $00,$00,$44,$44,$44,$00,$00 .byte $00,$04,$44,$44,$44,$04,$00 .byte $04,$04,$04,$84,$04,$04,$04 .byte $00,$00,$00,$88,$00,$00,$00 ; Snowy Tree snowy_tree: .byte $07,$06 .byte $00,$00,$00,$77,$00,$00,$00 .byte $00,$00,$00,$77,$00,$00,$00 .byte $00,$00,$77,$44,$44,$00,$00 .byte $00,$07,$44,$44,$44,$04,$00 .byte $07,$04,$04,$84,$04,$04,$04 .byte $00,$00,$00,$88,$00,$00,$00 ; Cactus cactus: .byte $05,$06 .byte $00,$00,$44,$00,$00 .byte $44,$00,$44,$00,$40 .byte $44,$00,$44,$00,$44 .byte $04,$04,$44,$04,$04 .byte $00,$00,$44,$00,$00 .byte $00,$00,$44,$00,$00 ; Mountain mountain: .byte $0d,$07 .byte $00,$00,$00,$00,$00,$70,$f7,$70,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$77,$ff,$ff,$77,$00,$00,$00,$00,$00 .byte $00,$00,$00,$90,$8D,$88,$48,$58,$85,$50,$00,$00,$00 .byte $00,$00,$D0,$9D,$88,$88,$88,$48,$88,$55,$50,$00,$00 .byte $00,$D0,$89,$88,$88,$89,$88,$88,$88,$88,$85,$75,$00 .byte $D0,$89,$98,$88,$98,$88,$84,$88,$88,$88,$85,$88,$55 .byte $00,$00,$08,$08,$08,$08,$08,$88,$88,$88,$08,$00,$00 ;Lightning, @25,4 */ lightning: .byte $06,$05 .byte $00,$00,$dd,$00,$00,$00 .byte $00,$00,$00,$dd,$00,$00 .byte $00,$00,$dd,$00,$dd,$00 .byte $00,$dd,$00,$00,$dd,$00 .byte $dd,$00,$00,$0d,$00,$dd