; Nuts ; also end sprites to 3d ; ; by deater (Vince Weaver) .include "../zp.inc" .include "../hardware.inc" .include "../qload.inc" mod7_table = $1c00 div7_table = $1d00 hposn_low = $1e00 hposn_high = $1f00 intro_start: ;===================== ; initializations ;===================== ;=================== ; Load graphics ;=================== load_loop: bit SET_GR bit HIRES bit FULLGR bit PAGE1 lda #0 jsr hgr_page1_clearscreen jsr hgr_make_tables ; fc logo lda #fc_iipix_data sta zx_src_h+1 lda #$20 jsr zx02_full_decomp jsr wait_until_keypress ; nuts4 logo lda #nuts4_data sta zx_src_h+1 lda #$20 jsr zx02_full_decomp jsr wait_until_keypress nuts_done: jmp nuts_done .align $100 .include "../wait_keypress.s" .include "../zx02_optim.s" .include "../hgr_table.s" .include "../hgr_clear_screen.s" fc_iipix_data: .incbin "graphics/fc_iipix.hgr.zx02" nuts4_data: .incbin "graphics/nuts4.hgr.zx02"