include ../../Makefile.inc ZX02 = ~/research/6502_compression/zx02.git/build/zx02 PNG_TO_HGR = ../../utils/hgr-utils/png2hgr LINKER_SCRIPTS = ../../linker_scripts DOS33 = ../../utils/dos33fs-utils/dos33 EMPTY_DISK = ../../empty_disk/empty.dsk TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft all: sb.dsk #### sb.dsk: HELLO TITLE DUCK_POND SB FN cp $(EMPTY_DISK) sb.dsk $(DOS33) -y sb.dsk SAVE A HELLO $(DOS33) -y sb.dsk BSAVE -a 0x0c00 TITLE $(DOS33) -y sb.dsk BSAVE -a 0x1000 DUCK_POND $(DOS33) -y sb.dsk BSAVE -a 0x0c00 SB $(DOS33) -y sb.dsk BSAVE -a 0x6000 FN #### SB: sb.o ld65 -o SB sb.o -C $(LINKER_SCRIPTS)/apple2_c00.inc sb.o: sb.s zx02_optim.s \ zp.inc hardware.inc ca65 -o sb.o sb.s -l sb.lst #### FN: fn.o ld65 -o FN fn.o -C $(LINKER_SCRIPTS)/apple2_6000.inc fn.o: fn.s zx02_optim.s duet.s hgr_sprite_mask.s hgr_tables.s \ zp.inc hardware.inc \ fn_sound/fortnight.ed \ fn_graphics/a2_fortnight.hgr.zx02 \ fn_graphics/a2_fortnight_rat1.hgr.zx02 \ fn_graphics/a2_fortnight_rat2.hgr.zx02 \ fn_graphics/disk_sprites.inc ca65 -o fn.o fn.s -l fn.lst #### TITLE: title.o ld65 -o TITLE title.o -C $(LINKER_SCRIPTS)/apple2_c00.inc title.o: title.s zx02_optim.s \ zp.inc hardware.inc ca65 -o title.o title.s -l title.lst #### DUCK_POND: duck_pond.o ld65 -o DUCK_POND duck_pond.o -C $(LINKER_SCRIPTS)/apple2_1000.inc duck_pond.o: duck_pond.s zx02_optim.s \ zp.inc hardware.inc \ gr_copy.s duck_score.s gr_putsprite_mask.s \ draw_ducks.s move_ducks.s \ graphics/duck_sprites.inc graphics/num_sprites.inc ca65 -o duck_pond.o duck_pond.s -l duck_pond.lst #### HELLO: hello.bas $(TOKENIZE) < hello.bas > HELLO #### clean: rm -f *.lst *.o TITLE SB FN DUCK_POND *~